I spent some time raising another archer this weekend.
100str 100dex,
trapped a order guard and this was what i found.
Archery 30-100 (about 8 hours)
Tactics 30-60????
Ok, dont need fencing but since it is the fastest i have the room to add it for now
Fencing 0-100 (I think about 5 hours)
Tactics 60-90???
2 skills to gm? still not gm warrior? This couldnt possibly be correct could it?
Night of afk macroing hit gm tacts sometime in the night.
Things i know.
Order guards most likely have 100 or higher in the weapon they are holding. Do they also have 100 wrestle?
So i understand that even at gm weapon skill im looking at a 50% hit percentage for tacts check... My OG's sword was gone about 8 hours in... are they gm wreslte to?
Player vs player skill gains are (i believe) 1/3 as fast as npcs. So a OG should still be the fastest method compared to hitting 100% of the time but 1/3 as fast for gains.
So what i feel is worth discussing.
1. GMing Archery in about 8 hours seems crazy, even against an OG
2. GMing 2 skills in 12-14 hours is even more insane.
3. Gming 2 skills and tacts only going to 90 seems crazy as well.
Something seems out of whack at a basic level. Shouldnt these skills be taking considerably longer? Everything i remember about tacts had it neck and neck with your weapon until about 90 when your weapon would pull away.
This morning i set up a macro for a tank against the same OG. (60 seconds hitting with a hammer, 60 seconds wreslte) Im am fully expecting to come home from work at gm mace/wreslt with 90+ tacts. That just doesnt seem right.-- : That is until matron reads this and goes and house kills me


Again, i know this has been brought up before but i figured it was worth mentioning again to at least discuss.