My POV, not quite a suggestion just an observation.
Posted: Sun Aug 02, 2009 5:34 pm
Last night I googled "Ultima Online t2a" and it brought me to this website.
Oh cool! I thought. Another t2a server, and this one claims they wont try to balance things and add new stuff like the last 25 we all played on. Well, not me, its been a while since I played a RunUO t2a server. Divinity was my last, and I didn't play there long because it was the same thing as the other ones. Except worse, it had the guys from Hybrid sticking their nose in it everyday. Anyways.. not really the point.
The point of this post is to just give my personal idea behind what made t2a so great, and why even though this server seems ok compared to the last failures of the past. It still doesn't capture the spirit of t2a on OSI servers.
I logged in, kind of excited it had been a while since I bothered with UO, I tried Darkfall Online and quit that because its a terrible game with many of the same problems RunUO servers have. Hah, go figure right?
So I did what we all do when we log in, look at the player count, run to brit bank.. There were people there and normally this would have been a positive sign, but something wasn't quite right.. Hmmm.. These players were all AFK. Their characters set to automatically cast spells, use skills, heal each other, playing the game for them while they are away doing something more entertaining.
Now, I don't know about you guys, but when I played t2a OSI.. I wasn't running macros and then going to watch Harry Potter. I was excited to train my skills, explore the world, interact with players and experience the game the way it was meant to be played. (this is the same problem in darkfall everyone unattended macroes and everyone is a fire mage polearm user.. sounds familiar eh?)
So why is everyone macroing? Well that didn't take long for me to figure out.. It's this same small niche of people who don't actually like t2a OSI, they like what i'll call "hallywhack pvp"
Don't get me wrong, its fun pvp very twitch/skill based but this isn't what everybody was doing in t2a OSI. We were having fun, experiencing the immersion and excitement of a sandbox game world that seem to come to life under all these right circumstances.
I know, this is where the flames will really start.. some people have already stopped reading and hit their reply button to tell me " I was a 7x gm hally tank on OSI t2a and i macroed it we all played UO before we have jobs no one wants to kill skeletons all day ".
If that's what you like that's fine, it's your thing. But there is this very common misconception in the RunUO community that this is the formula for a t2a server when it's not. It's missing all the primary features that made t2a, every RunUO server is because theres an unattended macro program built into the client. It's ruined from the start.
Another thing I noticed is the mistake of skill point locks and arrows. This also takes away from the experience big time, people aim for cookie cutter and the moment they've got it the stats and skills are locked and never change. This just further propels the stagnate gameplay created from this method by making the ultimate character to reach the "end game" which is hallywhack pvp.
PvP is fun, im a bloodthirsty pvper but whats the point of playing twitch pvp in a roleplaying game where everyone is cookie cutter at max skills? FPS offer much more twitch, excitement, and better graphics and you don't even have to set up your 5 client razor sparring macroes (or however many you guys allow here i know its more than 1).
Now im not here saying change your game, your server whatever.. Obviously this can't be changed because it's built into the client now. So for sake of discussion, what's your take on it?
Especially interested in the devs POV.
anyways take care
Oh cool! I thought. Another t2a server, and this one claims they wont try to balance things and add new stuff like the last 25 we all played on. Well, not me, its been a while since I played a RunUO t2a server. Divinity was my last, and I didn't play there long because it was the same thing as the other ones. Except worse, it had the guys from Hybrid sticking their nose in it everyday. Anyways.. not really the point.
The point of this post is to just give my personal idea behind what made t2a so great, and why even though this server seems ok compared to the last failures of the past. It still doesn't capture the spirit of t2a on OSI servers.
I logged in, kind of excited it had been a while since I bothered with UO, I tried Darkfall Online and quit that because its a terrible game with many of the same problems RunUO servers have. Hah, go figure right?
So I did what we all do when we log in, look at the player count, run to brit bank.. There were people there and normally this would have been a positive sign, but something wasn't quite right.. Hmmm.. These players were all AFK. Their characters set to automatically cast spells, use skills, heal each other, playing the game for them while they are away doing something more entertaining.
Now, I don't know about you guys, but when I played t2a OSI.. I wasn't running macros and then going to watch Harry Potter. I was excited to train my skills, explore the world, interact with players and experience the game the way it was meant to be played. (this is the same problem in darkfall everyone unattended macroes and everyone is a fire mage polearm user.. sounds familiar eh?)
So why is everyone macroing? Well that didn't take long for me to figure out.. It's this same small niche of people who don't actually like t2a OSI, they like what i'll call "hallywhack pvp"
Don't get me wrong, its fun pvp very twitch/skill based but this isn't what everybody was doing in t2a OSI. We were having fun, experiencing the immersion and excitement of a sandbox game world that seem to come to life under all these right circumstances.
I know, this is where the flames will really start.. some people have already stopped reading and hit their reply button to tell me " I was a 7x gm hally tank on OSI t2a and i macroed it we all played UO before we have jobs no one wants to kill skeletons all day ".
If that's what you like that's fine, it's your thing. But there is this very common misconception in the RunUO community that this is the formula for a t2a server when it's not. It's missing all the primary features that made t2a, every RunUO server is because theres an unattended macro program built into the client. It's ruined from the start.
Another thing I noticed is the mistake of skill point locks and arrows. This also takes away from the experience big time, people aim for cookie cutter and the moment they've got it the stats and skills are locked and never change. This just further propels the stagnate gameplay created from this method by making the ultimate character to reach the "end game" which is hallywhack pvp.
PvP is fun, im a bloodthirsty pvper but whats the point of playing twitch pvp in a roleplaying game where everyone is cookie cutter at max skills? FPS offer much more twitch, excitement, and better graphics and you don't even have to set up your 5 client razor sparring macroes (or however many you guys allow here i know its more than 1).
Now im not here saying change your game, your server whatever.. Obviously this can't be changed because it's built into the client now. So for sake of discussion, what's your take on it?
Especially interested in the devs POV.
anyways take care