Loving them pks and all but how about consistency?
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Loving them pks and all but how about consistency?
Now I realize if you recall away you don't get to give a count.
That to be honest, never bothered me, even though its not era accurate. I have always recalled away, poisoned myself, killed myself in town, and gave the pks a much deserved count. But what was and what is, are two different things. This server is geared towards pks. We all know it. The only people that would argue it would be someone with three accounts of reds.
However, on timed spells like explosion, if you recall away and the spell kills you, why shouldn't you be able to give a count? I had three guys attack me in covetous. The brave 3 on one, guys didn't chase me far, as I was in the lich room and I had no where really to run. However, I got far enough away to let me mana get high enough to cast recall. (being a fighter class) As I do, they drop explosion bombs on me and when I get away, boom I die.
So I recall to town, then a second latter boom dead.
Why shouldn't I be able to give a count? I was damaged after the recall. Besides that they are pks and we love pks and thieves so much on this server?
That to be honest, never bothered me, even though its not era accurate. I have always recalled away, poisoned myself, killed myself in town, and gave the pks a much deserved count. But what was and what is, are two different things. This server is geared towards pks. We all know it. The only people that would argue it would be someone with three accounts of reds.
However, on timed spells like explosion, if you recall away and the spell kills you, why shouldn't you be able to give a count? I had three guys attack me in covetous. The brave 3 on one, guys didn't chase me far, as I was in the lich room and I had no where really to run. However, I got far enough away to let me mana get high enough to cast recall. (being a fighter class) As I do, they drop explosion bombs on me and when I get away, boom I die.
So I recall to town, then a second latter boom dead.
Why shouldn't I be able to give a count? I was damaged after the recall. Besides that they are pks and we love pks and thieves so much on this server?
Re: Loving them pks and all but how about consistency?
I believe recalling away works accurately here in that you cannot give a count.
However whenever a spell damages you, it is essentially causing that other player to "attack" you every time, so I suspect under accurate play you should have been able to count him as he "re-attacked" you after you recalled away.
Possibly a bug.
However whenever a spell damages you, it is essentially causing that other player to "attack" you every time, so I suspect under accurate play you should have been able to count him as he "re-attacked" you after you recalled away.
Possibly a bug.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
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Re: Loving them pks and all but how about consistency?
It is era accurate.Corvin wrote:Now I realize if you recall away you don't get to give a count.
That to be honest, never bothered me, even though its not era accurate.
But I agree that if a delayed spell from one of your attackers killed you, you should probably still be able to report them for murder.Thieves Guild, new skills, and more Feb 24 1999 1:06PM
Magic
- You will no longer be able to report people for murder after recalling away.
Re: Loving them pks and all but how about consistency?
It is era accurate? That kinda surprises me. I remember killing myself to give counts as well (not on my orc, of course).
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Re: Loving them pks and all but how about consistency?
I'm going to have to agree with hemperor on this one. This is the same reason you can give poisoners (food) and tinkerer's counts, because they re-attack you.Hemperor wrote:I believe recalling away works accurately here in that you cannot give a count.
However whenever a spell damages you, it is essentially causing that other player to "attack" you every time, so I suspect under accurate play you should have been able to count him as he "re-attacked" you after you recalled away.
Possibly a bug.
Re: Loving them pks and all but how about consistency?
Look guys, In My as humble opinion its just another rule to allow pks a way out.
Another words, if the guy you pk, poison, or explosion to death, happens to get away, they still die and you don't get a count. Great...
What does that tell us? If you don't successfully kill the person, then you wont be punished. If you do kill the person, then you might be. Bring enough people to make up for your lack of skill, or use a third party program and bot fight. (the pk running fighting and talking is a big clue guys, sorry)
How about instead we all just spawn in a big pit. Every one is red. And everyone just stands around ebolting each other all day long in a pissing contest?
This server is awesome, and the admins are top notch. However, these rules to promote griefing, just seems absurd. In my opinion, not EVERY single aspect of this era has to be used. You didn't included teleport rings, or dupe bugs. So if your going to include some exploits (traps, potion etc) then why not them all?
All I am saying is that the patches you implement, perhaps only be reasonably close to the way it used to be. I also respectfully disagree that recalling auto killed the ability to report a crime. I don't buy it. Sorry. If it was, then it was a stupid rule, that I am glad OSI removed.
I think if a person is a jackass, just like in real life, it will always have consequences. People will still pk, only they will be forced to be BETTER at it. I always liked getting away and giving counts. I honest to God, can't ever remember a time when that didn't work. I remember it being 2 minutes to die before you lost the ability to report a crime.
Another words, if the guy you pk, poison, or explosion to death, happens to get away, they still die and you don't get a count. Great...
What does that tell us? If you don't successfully kill the person, then you wont be punished. If you do kill the person, then you might be. Bring enough people to make up for your lack of skill, or use a third party program and bot fight. (the pk running fighting and talking is a big clue guys, sorry)
How about instead we all just spawn in a big pit. Every one is red. And everyone just stands around ebolting each other all day long in a pissing contest?
This server is awesome, and the admins are top notch. However, these rules to promote griefing, just seems absurd. In my opinion, not EVERY single aspect of this era has to be used. You didn't included teleport rings, or dupe bugs. So if your going to include some exploits (traps, potion etc) then why not them all?
All I am saying is that the patches you implement, perhaps only be reasonably close to the way it used to be. I also respectfully disagree that recalling auto killed the ability to report a crime. I don't buy it. Sorry. If it was, then it was a stupid rule, that I am glad OSI removed.
I think if a person is a jackass, just like in real life, it will always have consequences. People will still pk, only they will be forced to be BETTER at it. I always liked getting away and giving counts. I honest to God, can't ever remember a time when that didn't work. I remember it being 2 minutes to die before you lost the ability to report a crime.
Re: Loving them pks and all but how about consistency?
Yes and No. A person who eats food or opens a box, kills themself.MatronDeWinter wrote:I'm going to have to agree with hemperor on this one. This is the same reason you can give poisoners (food) and tinkerer's counts, because they re-attack you.Hemperor wrote:I believe recalling away works accurately here in that you cannot give a count.
However whenever a spell damages you, it is essentially causing that other player to "attack" you every time, so I suspect under accurate play you should have been able to count him as he "re-attacked" you after you recalled away.
Possibly a bug.
A person who holds a box, then a thief snoops the box or explosion potion isn't the same. Its an exploit. If the admins allow it to be used, well that is their decision. Personally I think its weak. You allow some exploits but not others.
In uo most people will push things as far as they can.
My hope is that the admins allow the rules to be more consistent. They promote fun, and what was AWESOME about that era, not what these assholes are trying to exploit.
On the old servers we had uo assist at best. You had one account. And unattended macroing of ANY kind was enough to get you banned or jailed.
I was hoping to come here and find what I missed. UO the way it used to be.
Not 3 accounts played at once, by some pk who used a 3rd party script to make 3 gimps, to attack me, two of which are bots...
Re: Loving them pks and all but how about consistency?
Removing party and guild chat will fix majority of that.Corvin wrote:Not 3 accounts played at once, by some pk who used a 3rd party script to make 3 gimps, to attack me, two of which are bots...

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
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[10:44] <ian> a good cat is a dead cat
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Re: Loving them pks and all but how about consistency?
If by teleport rings you mean rings with teleport charges, then yes, those do exist here. If you find some sort of proof that when a thief snoops a box that the box carrier should die instead of the thief snooping, I'm sure it will be changed.
Also, I think everyone has agreed with you so far about giving counts if died from a pk's spell/poison after recalling. We'll just have to wait for Derrick and see what he says about it.
Also, I think everyone has agreed with you so far about giving counts if died from a pk's spell/poison after recalling. We'll just have to wait for Derrick and see what he says about it.
Re: Loving them pks and all but how about consistency?
Silverfoot wrote:If by teleport rings you mean rings with teleport charges, then yes, those do exist here. If you find some sort of proof that when a thief snoops a box that the box carrier should die instead of the thief snooping, I'm sure it will be changed.
Also, I think everyone has agreed with you so far about giving counts if died from a pk's spell/poison after recalling. We'll just have to wait for Derrick and see what he says about it.
Agreed.
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Re: Loving them pks and all but how about consistency?
How about if someone gates and you diie then they step through? Will it still count?
Let me give a couple scenerios.
John Newb goes to GY...
Joe PK steps out of a gate and hits John Newb with a DP weapon.
Scenerio A:
John Newb Dies before Joe Pk steps through gate but doesn't flag him until after he steps through.
Scenerio B:
John Newb Dies shortly after or exactly when Joe Pk steps back through then flags him.
Can you still flag and give a count in both scenerios? How about if you ghost and pass through the gate...or walk into one right away on accident? Does that count as a recall then where you cant flag even if you have the murder report menu up?
Let me give a couple scenerios.
John Newb goes to GY...
Joe PK steps out of a gate and hits John Newb with a DP weapon.
Scenerio A:
John Newb Dies before Joe Pk steps through gate but doesn't flag him until after he steps through.
Scenerio B:
John Newb Dies shortly after or exactly when Joe Pk steps back through then flags him.
Can you still flag and give a count in both scenerios? How about if you ghost and pass through the gate...or walk into one right away on accident? Does that count as a recall then where you cant flag even if you have the murder report menu up?
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Loving them pks and all but how about consistency?
Hemperor wrote: However whenever a spell damages you, it is essentially causing that other player to "attack" you every time, so I suspect under accurate play you should have been able to count him as he "re-attacked" you after you recalled away into a guard zone where you should then have been able to call guards on the pk who is still in the dungeon and have the guard go to the dungeon and kill the pk!

Re: Loving them pks and all but how about consistency?
It's likely possible that getting hit with delayed damage after recalling reinitiated the ability to give a count. I think that's what this thread it a about but 15 other unrelated things have been mentioned in here, most of which are accurate, and if not are deserving of their own thread.
Understand that we do intend for these mechanics to all be accurate, with the exception of duping for obvious reasons.
No going through a gate does not remove the ability to give a murder count. As per OSI this is only on the use of recall, I was not aware that this mechanic was ever changed later, which someone suggested above.
Understand that we do intend for these mechanics to all be accurate, with the exception of duping for obvious reasons.
No going through a gate does not remove the ability to give a murder count. As per OSI this is only on the use of recall, I was not aware that this mechanic was ever changed later, which someone suggested above.

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Re: Loving them pks and all but how about consistency?
Well for the first time in this shards history I have officially been pked.
Kefka did it with his buddy. Congrats.
They got 5 murder counts each, and did it rather brilliantly. In fact maybe I will repeat the moronically stupid way of which these people do it.
Its simple. Pvp on this shard is SO simple, in fact so simple a third party program can do it. Or in the very screen shot words of Kefka, 3 or more accounts can do it.
Simply have a bot follow you through a gate (gates allow precast) using follow or path follow. Alt tab to your bot who will start his macro using last target and follow to cast Weaken the entire combat. ( or just get a buddy, honestly what would be the point as its really just this simple)
Now that he is on the target, no matter how gm the magery, you will never recall out as weaken (even if resisted) will disrupt your spell. Or make you misscast it.
Now the other pk, who IS actually a person will be given the chance to pk you. Most likely a gimp. (why?) because to make both of these types of pk, it takes less then a day. Simply macro a gimp, and have a mage with about 30 magery.
Walla! You have the pvp that this shard recommends down to a science! Account abuse, system abuse, no talent pvpers that use third party programs or at the very least, have no reason to fear stat loss or murder counts.
PS- at GM resist, wrestle, you STILL will never get off a recall.
Still I will take the path of Integrity. I will just add a instant add invis item to my person before I recall out. If it doesn't work, so be it. I refuse to be one of them.
If I finish last, so be it. This shard is worth the effort. The problem with assholes, is that they have to remember their enemies, or remain anonymous forever.
Kefka did it with his buddy. Congrats.
They got 5 murder counts each, and did it rather brilliantly. In fact maybe I will repeat the moronically stupid way of which these people do it.
Its simple. Pvp on this shard is SO simple, in fact so simple a third party program can do it. Or in the very screen shot words of Kefka, 3 or more accounts can do it.
Simply have a bot follow you through a gate (gates allow precast) using follow or path follow. Alt tab to your bot who will start his macro using last target and follow to cast Weaken the entire combat. ( or just get a buddy, honestly what would be the point as its really just this simple)
Now that he is on the target, no matter how gm the magery, you will never recall out as weaken (even if resisted) will disrupt your spell. Or make you misscast it.
Now the other pk, who IS actually a person will be given the chance to pk you. Most likely a gimp. (why?) because to make both of these types of pk, it takes less then a day. Simply macro a gimp, and have a mage with about 30 magery.

Walla! You have the pvp that this shard recommends down to a science! Account abuse, system abuse, no talent pvpers that use third party programs or at the very least, have no reason to fear stat loss or murder counts.
PS- at GM resist, wrestle, you STILL will never get off a recall.
Still I will take the path of Integrity. I will just add a instant add invis item to my person before I recall out. If it doesn't work, so be it. I refuse to be one of them.
If I finish last, so be it. This shard is worth the effort. The problem with assholes, is that they have to remember their enemies, or remain anonymous forever.
Last edited by Corvin on Sun Aug 02, 2009 10:43 pm, edited 1 time in total.
Re: Loving them pks and all but how about consistency?
No sense in making rage posts on this board, especially when dying to ACE.
First off, you can never resist a debuff. Second, that is accurate pvp, next time just keep running for as long as needed, break line of sight etc.
First off, you can never resist a debuff. Second, that is accurate pvp, next time just keep running for as long as needed, break line of sight etc.

[22:26] <ian> why am i making 3750 empty kegs
[22:27] <ian> 1125000 for 3750 empty kegs
----------------------------------------
[10:44] <ian> a good cat is a dead cat