Input on my PvM build!
Posted: Fri Jul 31, 2009 4:04 pm
Hello!
I have a Bard/Archer who is more or less finished, but I'm considering switching my template up for fun!
Current Skills
---------------
GM Musicianship
GM Provocation
GM Archery
GM Tactics
GM Anatomy -- Change to GM Fencing
72 Magery (For access into Wind)
80 Healing
48 Resist
100 Str ---- Change to 90/95
100 Dex ---- Change to 90/95
25 Int ---- Change to 35/45
The biggest change is going for Fencing instead of Anatomy. I know that my melee/archery damage will take a hit when I lose the +20% damage done from Anatomy, but it's pretty fun and awesome to have both Archery and Fencing imo ;>
But the main damage source is still my Provoking ability, the rest is just bonus!
The Magery skill is for getting into Wind, Curing, occasional emergency Heal and recalling. My very small amount of Magic Resist is for the odd EB/FS I get from Liches, Deamons and the like! Even with only 48 I see a big difference in damage taken compared to when I had 0, so I feel it's worth it.
What I'm also wondering about is what kind of damage output from Fencing/Archery will I be looking at if I actully make the switch? And whereabouts would the Healing numbers land on my bandages without Anatomy?
Thanks in advance for tips and input!
/Jester
I have a Bard/Archer who is more or less finished, but I'm considering switching my template up for fun!
Current Skills
---------------
GM Musicianship
GM Provocation
GM Archery
GM Tactics
GM Anatomy -- Change to GM Fencing
72 Magery (For access into Wind)
80 Healing
48 Resist
100 Str ---- Change to 90/95
100 Dex ---- Change to 90/95
25 Int ---- Change to 35/45
The biggest change is going for Fencing instead of Anatomy. I know that my melee/archery damage will take a hit when I lose the +20% damage done from Anatomy, but it's pretty fun and awesome to have both Archery and Fencing imo ;>
But the main damage source is still my Provoking ability, the rest is just bonus!
The Magery skill is for getting into Wind, Curing, occasional emergency Heal and recalling. My very small amount of Magic Resist is for the odd EB/FS I get from Liches, Deamons and the like! Even with only 48 I see a big difference in damage taken compared to when I had 0, so I feel it's worth it.
What I'm also wondering about is what kind of damage output from Fencing/Archery will I be looking at if I actully make the switch? And whereabouts would the Healing numbers land on my bandages without Anatomy?
Thanks in advance for tips and input!
/Jester