Page 1 of 1

skill help new accounts

Posted: Sat Jun 07, 2008 10:35 am
by ~|~Damaja
Now don't go crazy. This is just an idea I thought I'd throw out there to get some opinions and feelings.

What if we did something like 2x skill gains on anything but crafting/resources related skills for the first week or 2 weeks on any new accounts created for the next month? or some variation of this?

something to entice people to try this place out. We could advertise this bonus and get the word out there.

Derrick, everyone what do you think?

Re: skill help new accounts

Posted: Sat Jun 07, 2008 1:18 pm
by Storm
~|~Damaja wrote:Now don't go crazy. This is just an idea I thought I'd throw out there to get some opinions and feelings.

What if we did something like 2x skill gains on anything but crafting/resources related skills for the first week or 2 weeks on any new accounts created for the next month? or some variation of this?

something to entice people to try this place out. We could advertise this bonus and get the word out there.

Derrick, everyone what do you think?
No.

Re: skill help new accounts

Posted: Sat Jun 07, 2008 1:34 pm
by Teknix
~|~Damaja wrote:Now don't go crazy. This is just an idea I thought I'd throw out there to get some opinions and feelings.

What if we did something like 2x skill gains on anything but crafting/resources related skills for the first week or 2 weeks on any new accounts created for the next month? or some variation of this?

something to entice people to try this place out. We could advertise this bonus and get the word out there.

Derrick, everyone what do you think?
negative ghostrider, that's a negative :lol:

i thought about a 10-20k gold given to an account after donating $5, but i've started to realize/like how legit the shard is. only thing new are the quests, which were lacking in the OSI days.

also, some people would take advantage of this 'bonus gain' day to the N'th degree.

Re: skill help new accounts

Posted: Sat Jun 07, 2008 1:50 pm
by ~|~Damaja
I dont know how it could get taken advantage of. most you get is 3 accounts. Could you?

Re: skill help new accounts

Posted: Sat Jun 07, 2008 1:53 pm
by ~|~Damaja
ya the more I think about it the more I don't like it myself. Thought I'd see what you all thought though

Re: skill help new accounts

Posted: Sat Jun 07, 2008 11:15 pm
by Maahes
~|~Damaja wrote:I dont know how it could get taken advantage of. most you get is 3 accounts. Could you?
It's actually pretty easy to get more if people really wanted to, and then it would become a pain for us to make sure everyone is following the rules.

Re: skill help new accounts

Posted: Sat Jun 07, 2008 11:51 pm
by Nevermore
No.

Re: skill help new accounts

Posted: Sun Jun 08, 2008 10:12 am
by Twobit
Hell no. Then it'd be like every other stupid server with outrageous gains and everyone would have everything and tons of money and there'd be almost no economy :-\

Re: skill help new accounts

Posted: Sun Jun 08, 2008 10:49 am
by platy
i'm pretty sure the economy is screwed as it is right now, should get better but the difference between the rich and poor on this shard is enormous..maybe cuz so many new players though..

Re: skill help new accounts

Posted: Sun Jun 08, 2008 11:01 am
by ~|~Damaja
OK OK Was dumb idea. Forget I even made this post :cry:

Re: skill help new accounts

Posted: Sun Jun 08, 2008 11:10 am
by ~|~Damaja
platy wrote:i'm pretty sure the economy is screwed as it is right now, should get better but the difference between the rich and poor on this shard is enormous..maybe cuz so many new players though..

well I've noticed so far that the spawns in the dungeons are really alot more then was around in T2A. Seem to respawn a lot quicker to. I am making alot of money very very fast now. It has nothing to do with the toughness of the monsters or anything like that. But there are just way way more monsters out there then there really was on osi. = a ton of fast $. UOR they basically doubled the spawns. So along with the $ dupe bug, Tram and double the spawn in dungeons the economy went to poop.

I have only been through covetous 3 and 4, and shame. But I imagine the rest of dungeons are same?

Re: skill help new accounts

Posted: Sun Jun 08, 2008 12:32 pm
by Storm
platy wrote:i'm pretty sure the economy is screwed as it is right now, should get better but the difference between the rich and poor on this shard is enormous..maybe cuz so many new players though..
This is because the rich have been here quite awhile, and the poor are people who have just started, don't play that much, or play in a style that doesn't encourage gold accumulation.

Re: skill help new accounts

Posted: Sun Jun 08, 2008 4:09 pm
by alatar
Storm wrote:
platy wrote:i'm pretty sure the economy is screwed as it is right now, should get better but the difference between the rich and poor on this shard is enormous..maybe cuz so many new players though..
This is because the rich have been here quite awhile, and the poor are people who have just started, don't play that much, or play in a style that doesn't encourage gold accumulation.

Re: skill help new accounts

Posted: Mon Jun 09, 2008 5:35 am
by Timmy Marknor
It dont take that long to raise skills

i have a oldschool warrior with the starting skill healing/resist at 50
my char is about 14 days old and i have been playing him about 25-30 hours.
if i remember right my skills are about 70-95 by pure monsterhunting no macroing.

In all raising skills isnt hard

Re: skill help new accounts

Posted: Mon Jun 09, 2008 8:58 pm
by ~|~Damaja
Timmy Marknor wrote:
In all raising skills isnt hard
your right.... dumb post. Please delete it and put me out of my misery :)