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Treasure Maps (poll)

Posted: Wed Jun 04, 2008 3:45 pm
by Kenrick
Guardian spawn for level 4 and 5 treasure chests was made less difficult in a recent patch, for the sake of alleged accuracy. While I am all for this being a T2A era accurate shard, I also think that there should be exceptions to the rule. I am of the opinion that higher end treasure hunts (4,5) should be very difficult, especially level 5's. As it is now, 4's are extremely easy to solo with the right template, and 5's aren't much harder.

5's should spawn such difficult mobs that they are nearly impossible to solo. Balrons, ancient wyrms, ophidian knight errants, terethan avengers -- whatever the worst of the worst out there is. Certainly it would promote a more cooperative approach to level 5 maps, requiring a team of fighters rather than a solo bard mage. They require 100 cartography and 100 lockpicking decode and unlock, so logically they should be guarded by only the most fearsome creatures.

And level 4's should go back to having dragons in the mix, and no regular liches.

Re: Treasure Maps (poll)

Posted: Wed Jun 04, 2008 4:59 pm
by alatar
either way i'll be happy, but for the sake of a challenge i vote yes, however ancient wyrms should be excluded due to their extreme strength..

Re: Treasure Maps (poll)

Posted: Wed Jun 04, 2008 6:32 pm
by Kenrick
alatar wrote:either way i'll be happy, but for the sake of a challenge i vote yes, however ancient wyrms should be excluded due to their extreme strength..
Heh, I don't know much about AW's. How do they compare to Balrons?

Re: Treasure Maps (poll)

Posted: Wed Jun 04, 2008 8:22 pm
by Storm
Kenrick wrote:
alatar wrote:either way i'll be happy, but for the sake of a challenge i vote yes, however ancient wyrms should be excluded due to their extreme strength..
Heh, I don't know much about AW's. How do they compare to Balrons?
The Ancient Wyrm is kind of a unique creature here.

This is one of the problems with trying to stay accurate, there's only so much content that you can go through before getting bored. Sooner or later you will have to deviate from accuracy to keep people from getting bored with the same things.

Derrick and staff are doing an awesome job with events and quests, but they can only do so much. And as they've seen, people can blow through a quest that took them days or weeks in just a few hours.

Expansions have their good qualities. For example, Ilshenar was a great addition IMO. Lots of new lands, new places to hunt, etc. An Ilshenar with a Felucca ruleset would be very cool, but I know that would never happen here.

Re: Treasure Maps (poll)

Posted: Wed Jun 04, 2008 8:32 pm
by venox
in respect 2 keeping acurate.
im here more for the ruleset, rather than keepin it all the same.
mind you even this should be consider carfully.
but a bit of logical thinking can sort it out.

so things like the quests, and harder t-maps. stuff that encourages party hunting I consider a positive thing. making the game a little more challenging.

you could always introduce a fel/tram situation, where in tram you had more flexibilities with the rules and fel was 100% accurate.? mind you i wouldnt really want that at this stage... just a thought!

Re: Treasure Maps (poll)

Posted: Wed Jun 04, 2008 8:34 pm
by Storm
venox wrote:in respect 2 keeping acurate.
im here more for the ruleset, rather than keepin it all the same.
mind you even this should be consider carfully.
but a bit of logical thinking can sort it out.

so things like the quests, and harder t-maps. stuff that encourages party hunting I consider a positive thing. making the game a little more challenging.

you could always introduce a fel/tram situation, where in tram you had more flexibilities with the rules and fel was 100% accurate.? mind you i wouldnt really want that at this stage... just a thought!
No trammel type facet ever, ever, ever.

New dungeons, new quests - yes.

Re: Treasure Maps (poll)

Posted: Wed Jun 04, 2008 8:42 pm
by Kenrick
Storm wrote:
Kenrick wrote:
alatar wrote:either way i'll be happy, but for the sake of a challenge i vote yes, however ancient wyrms should be excluded due to their extreme strength..
Heh, I don't know much about AW's. How do they compare to Balrons?
The Ancient Wyrm is kind of a unique creature here.
Okay, how about White Wyrms then? Would they be a good fit for a hard core level 5 set of guardians?

Re: Treasure Maps (poll)

Posted: Wed Jun 04, 2008 11:49 pm
by ~|~Damaja
is there any stratics info on what spawned for what lvl maps? I seem to reemmber alot of LLs on higher end tmaps. But I didn't do very many at all.

Re: Treasure Maps (poll)

Posted: Thu Jun 05, 2008 6:03 am
by venox
yeah i dont want tram facet either, it was just a thought!
thinking out loud!

Re: Treasure Maps (poll)

Posted: Thu Jun 05, 2008 9:08 am
by Derrick
~|~Damaja wrote:is there any stratics info on what spawned for what lvl maps? I seem to reemmber alot of LLs on higher end tmaps. But I didn't do very many at all.
Yes. Info here:
http://web.archive.org/web/200003121042 ... easure.htm

In the "Creatures Spawned during looting of chest" section, the monsters in parenthesis were only reported. They are not now believed to have ever spawned on those level chests.

Our current system is accurate to the above link.

Re: Treasure Maps (poll)

Posted: Thu Jun 05, 2008 9:29 am
by ~|~Damaja
lvl 5 looks pretty damn nasty if you ask me. 10-15 of balrons, daemons lich lords etc... yikes :shock: maybe barding skills are to successful?

Re: Treasure Maps (poll)

Posted: Thu Jun 05, 2008 9:34 am
by Derrick
Derrick wrote: In the "Creatures Spawned during looting of chest" section, the monsters in parenthesis were only reported. They are not now believed to have ever spawned on those level chests.
Balrons are not spawning in lvl 5 chests. I did many many Lvl 5's back on OSI in the day and never saw a Balrom. But yea, the 5's were pretty nasty.

Most of these creatures are pretty bardable, which is the problem raised with the difficulty. Back when I used to do these chests we always had to have 4 to 6 guys at minimum (it seemed).

Re: Treasure Maps (poll)

Posted: Thu Jun 05, 2008 10:06 am
by platy
i don'T think it needs to be any harder, but if you'd like an ancient wyrm spawning lvl 5's you'd get some UBER loots tbh.. not that the gear isn't already good enough.
don't forget to gm carto and lockpicking its probably the harder skills to GM, why shouldn't you be rewarded?
i'd say if u make the spawn harder, make the magic drop rate higher..
Again none of this REALLY matters, with an ancient in the spawn pretty much only tamers would have a chance to complete them-- seeing as how it IS impossible to melee the ancient. I have access to a tamer, and i say none of this REALLY matters because the people of this shard are smart, we all know the "Game" of UO isn't hard, so making a worse spawn isn't going to make maps any "harder" just force you to think more before completing

Re: Treasure Maps (poll)

Posted: Thu Jun 05, 2008 11:03 am
by Loathed
ancient wyrms should never spawn from any level t-map, because of one good reason. They're not hard to kill and they drop 4k+ gold.... not to mention a basic level 2 T-map worth of loot. if not better lol

Re: Treasure Maps (poll)

Posted: Thu Jun 05, 2008 11:33 am
by platy
Loathed wrote:ancient wyrms should never spawn from any level t-map, because of one good reason. They're not hard to kill and they drop 4k+ gold.... not to mention a basic level 2 T-map worth of loot. if not better lol
ya thats a good point, ancients are practically a lvl 2 with more gold anyways..
why not make all the creatures spawn at digging up, so the initial spawn is harder to controll, and increase the # of monsters?
OR going out on a limb, if your THAT into tmaps, why not make a Guardian of treasure monster or something who doesn't give loot, but has a 2%(!!!) chance of dropping another map of some random level?