Link to how gating monsters is accurate
Posted: Fri Jul 17, 2009 7:44 pm
A forum for discussion of Second Age UO Shard
http://forums.uosecondage.com/
I for one would like to be able to go to a "newbie area" and not fight the most
difficult mosters. I will take the risk of PKs now that the Rep patch is in
(that makes every area at least somewhat unpredictable).
But if you want stronger mosters go find them. The people gating them know
where they are if you want more interesting game play then go out and find it!
Does everything have to come to you?
> I am alone in NOT wanting to see this practice abolished ???
No. I as well as many other people who are NOT abusing it do
not wish to see it go.
People changed the facts that the date was in september in here because they realized the patch hadnt come in even mid November 1999 as proved in your post from the Abyss shard which has been noted by other posters as a testing ground and pre-cursor to UO:R.Trellor wrote:From my limited understanding of the debate I believe people are saying a patch in September 1999 changed monster gating. If this is the case, then there is no case for my post being too late to count, as it was *still* possible at the time and thus had not been patched out in September. I would like to note that none of these posts mention enticement, which means it is possible that monsters were able to be gated without the skill, however unlikely.
Spawns were controlled by their individual server in OSI, the shard being made up of a number (not sure how many) servers, dividing each piece of the land with "server lines". I'm almost 100% positive that if a monster were not within it's server boundaries, it would be eligible to spawn again on that server.Mirage wrote:From a logical standpoint it doesn't make sense to be able to gate/entice monsters in this ERA. Imagine if someone decided to gate every single major spawn inside their castle and hold the monsters there for an extended amount of time? People are already gating the monsters to islands like roadkills and mare island. The whole ice dungeon spawn of ice fiends and mage lords was completely empty. It's a little out of control at this point IMO.
Are the dates of the comments in your link accurate? They all say "November 11, 1999 1:00AM". That Rep patch the poster is refering to seems like the one from June 1998 (I don't know of any other patch that is refered to as the "Rep patch").Trellor wrote:http://groups.google.com/group/rec.game ... 9b1cc72075
Try that one instead, its from Nov. 1999.. A few quotes:
I for one would like to be able to go to a "newbie area" and not fight the most
difficult mosters. I will take the risk of PKs now that the Rep patch is in
(that makes every area at least somewhat unpredictable).
But if you want stronger mosters go find them. The people gating them know
where they are if you want more interesting game play then go out and find it!
Does everything have to come to you?> I am alone in NOT wanting to see this practice abolished ???
No. I as well as many other people who are NOT abusing it do
not wish to see it go.
and it continues for many posts
07:36:53 -0400
It could be possible that the computer script that compiled this information for google interpreted 0400 as 4:00 AM (24 hour clock) instead of AST -0400.http://www.timeanddate.com/library/abbr ... a/ast.html
Email time zone indicator: -0400
An email sent from someone in the AST time zone will have the time zone listed as "-0400" in the headers of the email.