*logs in*
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- Posts: 50
- Joined: Thu Jul 09, 2009 11:18 pm
- Contact:
*logs in*
Oh the joys of macroing
Any other AI refugees that are interested in joining forces for bloodshed please send me a PM or Icq. I'd like to get a proper roster sorted.
Any other AI refugees that are interested in joining forces for bloodshed please send me a PM or Icq. I'd like to get a proper roster sorted.

Re: *logs in*
Welcome to the dark side 

Re: *logs in*
It looks like my prediction happened after all.
Welcome to the shard son.
Welcome to the shard son.
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- Posts: 50
- Joined: Thu Jul 09, 2009 11:18 pm
- Contact:
Re: *logs in*
Thanks guys,
While I'm not all about the T2A rule set and content, or the massive multiclienting. I applaud the UOSA team for not accepting donations for in game cash/items; that drives me to choose playing here.
It is good to see some familiar faces as well.
While I'm not all about the T2A rule set and content, or the massive multiclienting. I applaud the UOSA team for not accepting donations for in game cash/items; that drives me to choose playing here.
It is good to see some familiar faces as well.

Re: *logs in*
The ruleset def takes some getting use to. I was on hiatus while it happened but I heard all of the magery delays got put to their old school timers. Plus prior to that the healing skill got bumped to its full 15 second heal timer (as opposed to dex based) and the no resetting swing timers while moving can be a pain to get use to.Medwin Lucrii wrote:Thanks guys,
While I'm not all about the T2A rule set and content, or the massive multiclienting. I applaud the UOSA team for not accepting donations for in game cash/items; that drives me to choose playing here.
It is good to see some familiar faces as well.
Re: *logs in*
there will definately be a learning curve.
Re: *logs in*
hiya medwin
Re: *logs in*
Hey all. AI refugee here also, though I'm sure most of the people in this topic already know that. I'm still macroing a money maker, but I saw a 2v2 tournament and it seems like I will have a lot of fun here once I get my character done and figure some things out. Hope to see more familiar faces as I'm running around on Saxon. 

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- Posts: 10
- Joined: Sun Jul 12, 2009 11:06 am
Re: *logs in*
One more for the list.
Bill Gumshoe
Bill Gumshoe
Re: *logs in*
Wow, looks like all of AI is gonna be here.
Loving the slower skill gain and old-school ruleset. I missed killing stuff with provo and some blade spirits.
Howdy to all my fellow refugees! Good to see so many made it!
Loving the slower skill gain and old-school ruleset. I missed killing stuff with provo and some blade spirits.
Howdy to all my fellow refugees! Good to see so many made it!

- KydVicious
- Posts: 270
- Joined: Fri Jul 10, 2009 11:31 pm
Re: *logs in*
Hey Medwin, Choco, Saxon, "Crazy" Hawkins and of course Bill Gumshoe. Decided to come over to UOSA, how's everybody making out? Hope to see you guys in-game 

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- Posts: 50
- Joined: Thu Jul 09, 2009 11:18 pm
- Contact:
Re: *logs in*
So far I'm doing well. I've found a few less then honorable ways to make gold rather quickly.KydVicious wrote:Hey Medwin, Choco, Saxon, "Crazy" Hawkins and of course Bill Gumshoe. Decided to come over to UOSA, how's everybody making out? Hope to see you guys in-game
The skill gain over here is a bitch though :/

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- Posts: 10
- Joined: Sun Jul 12, 2009 11:06 am
Re: *logs in*
I've been tied up with RL, but have managed to afk provoke up to 90 which should be good enough to make some coin.
If any of you ex-AI types are looking to go make some money, let me know and i'll gladly tag along.
Heck, perhaps a refugees of Angle Island guild is in order until we all get up n running?
If any of you ex-AI types are looking to go make some money, let me know and i'll gladly tag along.
Heck, perhaps a refugees of Angle Island guild is in order until we all get up n running?
Re: *logs in*
you should probably hire some more forum mods if AI members are going to be moving here 
or just gauge your eyes out

or just gauge your eyes out

Re: *logs in*
Bill, there is currently an AI Refugees guild (A*I) set up. Talk to Medwin about getting guilded.