*logs in*

Topics related to Second Age
Medwin Lucrii
Posts: 50
Joined: Thu Jul 09, 2009 11:18 pm
Contact:

*logs in*

Post by Medwin Lucrii »

Oh the joys of macroing

Any other AI refugees that are interested in joining forces for bloodshed please send me a PM or Icq. I'd like to get a proper roster sorted.
Image

User avatar
Ronk
UOSA Donor!!
UOSA Donor!!
Posts: 1942
Joined: Mon Aug 04, 2008 10:56 am

Re: *logs in*

Post by Ronk »

Welcome to the dark side :-)
------------------
The Bloodrock Orcs - http://www.bloodrock.org
Historic Bloodrock

User avatar
Faust
Posts: 6247
Joined: Mon Sep 22, 2008 7:01 pm

Re: *logs in*

Post by Faust »

It looks like my prediction happened after all.

Welcome to the shard son.

Medwin Lucrii
Posts: 50
Joined: Thu Jul 09, 2009 11:18 pm
Contact:

Re: *logs in*

Post by Medwin Lucrii »

Thanks guys,

While I'm not all about the T2A rule set and content, or the massive multiclienting. I applaud the UOSA team for not accepting donations for in game cash/items; that drives me to choose playing here.

It is good to see some familiar faces as well.
Image

User avatar
Ronk
UOSA Donor!!
UOSA Donor!!
Posts: 1942
Joined: Mon Aug 04, 2008 10:56 am

Re: *logs in*

Post by Ronk »

Medwin Lucrii wrote:Thanks guys,

While I'm not all about the T2A rule set and content, or the massive multiclienting. I applaud the UOSA team for not accepting donations for in game cash/items; that drives me to choose playing here.

It is good to see some familiar faces as well.
The ruleset def takes some getting use to. I was on hiatus while it happened but I heard all of the magery delays got put to their old school timers. Plus prior to that the healing skill got bumped to its full 15 second heal timer (as opposed to dex based) and the no resetting swing timers while moving can be a pain to get use to.
------------------
The Bloodrock Orcs - http://www.bloodrock.org
Historic Bloodrock

Choco
Posts: 58
Joined: Sun Nov 09, 2008 2:51 am
Location: Novato, Ca
Contact:

Re: *logs in*

Post by Choco »

there will definately be a learning curve.

erlein
Posts: 3
Joined: Sat Jul 11, 2009 10:27 pm
Contact:

Re: *logs in*

Post by erlein »

hiya medwin

Saxon
Posts: 2
Joined: Sun Jul 12, 2009 10:40 am

Re: *logs in*

Post by Saxon »

Hey all. AI refugee here also, though I'm sure most of the people in this topic already know that. I'm still macroing a money maker, but I saw a 2v2 tournament and it seems like I will have a lot of fun here once I get my character done and figure some things out. Hope to see more familiar faces as I'm running around on Saxon. :)

Bill Gumshoe
Posts: 10
Joined: Sun Jul 12, 2009 11:06 am

Re: *logs in*

Post by Bill Gumshoe »

One more for the list.

Bill Gumshoe

Hawkins
UOSA Donor!!
UOSA Donor!!
Posts: 59
Joined: Sat Jul 11, 2009 12:58 am

Re: *logs in*

Post by Hawkins »

Wow, looks like all of AI is gonna be here.

Loving the slower skill gain and old-school ruleset. I missed killing stuff with provo and some blade spirits.

Howdy to all my fellow refugees! Good to see so many made it!
Image

User avatar
KydVicious
Posts: 270
Joined: Fri Jul 10, 2009 11:31 pm

Re: *logs in*

Post by KydVicious »

Hey Medwin, Choco, Saxon, "Crazy" Hawkins and of course Bill Gumshoe. Decided to come over to UOSA, how's everybody making out? Hope to see you guys in-game :D

Medwin Lucrii
Posts: 50
Joined: Thu Jul 09, 2009 11:18 pm
Contact:

Re: *logs in*

Post by Medwin Lucrii »

KydVicious wrote:Hey Medwin, Choco, Saxon, "Crazy" Hawkins and of course Bill Gumshoe. Decided to come over to UOSA, how's everybody making out? Hope to see you guys in-game :D
So far I'm doing well. I've found a few less then honorable ways to make gold rather quickly.

The skill gain over here is a bitch though :/
Image

Bill Gumshoe
Posts: 10
Joined: Sun Jul 12, 2009 11:06 am

Re: *logs in*

Post by Bill Gumshoe »

I've been tied up with RL, but have managed to afk provoke up to 90 which should be good enough to make some coin.

If any of you ex-AI types are looking to go make some money, let me know and i'll gladly tag along.

Heck, perhaps a refugees of Angle Island guild is in order until we all get up n running?

Kadull
Posts: 54
Joined: Sun Jul 12, 2009 5:59 pm

Re: *logs in*

Post by Kadull »

you should probably hire some more forum mods if AI members are going to be moving here :P

or just gauge your eyes out :P

Saxon
Posts: 2
Joined: Sun Jul 12, 2009 10:40 am

Re: *logs in*

Post by Saxon »

Bill, there is currently an AI Refugees guild (A*I) set up. Talk to Medwin about getting guilded.

Post Reply