Unofficial To-Do List
Posted: Tue Jul 07, 2009 9:59 pm
This is an unofficial "to do" list of changes for the shard. I will edit consistently to add/remove items approriately. Players are welcome to reply with other confirmed upcoming changes that have pre existing topics and a link to that topic. This topic is not for discussing changes, just simply keeping an organised documentation of things known.
Items highlighted in orange are still up for further discussion.
I'll work in categories etc. for further organisation once the list grows.
Pack creature AI
Pack creature spawns should all have the same target when attacking (hell hounds, ice isle orcs)
Ressurrection limit
Should only be able to resurrect a maximum of 5 times in 20 minutes. Every 20 minutes a ressurection count is removed.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8432
Forensic Evaluation and Perma grey
Should be able to use forensic evaluation to reveal if a thief is perma-gray.
http://forum.uosecondage.com/viewtopic.php?f=8&t=7422
Weapon qualities and Vendor Display Price
All weapons should vary slightly in qualities (even exceptional to exceptional). Vendor's prices would depend on the item's damage, accuracy and durability. Players would be able to find out more about an item used the Item ID skill
http://forum.uosecondage.com/viewtopic.php?f=8&t=7278
Skill gain
Skill gains should be affected by the amount others are trying to gain in a similar skill.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8628
Perma red
After going red a certain number of times, players should become permanently red.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8631
Remove party and guild chat systems
http://forum.uosecondage.com/viewtopic.php?f=8&t=8003
Incognito
Guild titles and abbreviations should not display when incognito.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8335
Radiating damage
Certain monsters should damage you when you stand too close.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8674
"You must wait for that spell to have an effect."
This message should appear during a spell recovery delay.
"You are already casting a spell."
This message should appear anytime a spell target is active when trying to cast a spell instead of only while the casting animation is active.
Stables
Stables are suppose to "virtually" stable the pets with in the closest stablemaster(unless you use "name" stable instead for a specific stablemaster) instead of the stable itself. All stablemasters should become invulnerable.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8712
Murderers kicked out of O/C
If you are a member of an order or chaos guild, and become a murderer you'll be removed from the guild
http://forum.uosecondage.com/viewtopic.php?f=8&t=3823
Guild alignment flagging
All members of guilds of the same alignment will appear green, and can also be freely attacked.
http://forum.uosecondage.com/viewtopic.php?f=8&t=3823
Items highlighted in orange are still up for further discussion.
I'll work in categories etc. for further organisation once the list grows.
Pack creature AI
Pack creature spawns should all have the same target when attacking (hell hounds, ice isle orcs)
Ressurrection limit
Should only be able to resurrect a maximum of 5 times in 20 minutes. Every 20 minutes a ressurection count is removed.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8432
Forensic Evaluation and Perma grey
Should be able to use forensic evaluation to reveal if a thief is perma-gray.
http://forum.uosecondage.com/viewtopic.php?f=8&t=7422
Weapon qualities and Vendor Display Price
All weapons should vary slightly in qualities (even exceptional to exceptional). Vendor's prices would depend on the item's damage, accuracy and durability. Players would be able to find out more about an item used the Item ID skill
http://forum.uosecondage.com/viewtopic.php?f=8&t=7278
Skill gain
Skill gains should be affected by the amount others are trying to gain in a similar skill.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8628
Perma red
After going red a certain number of times, players should become permanently red.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8631
Remove party and guild chat systems
http://forum.uosecondage.com/viewtopic.php?f=8&t=8003
Incognito
Guild titles and abbreviations should not display when incognito.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8335
Radiating damage
Certain monsters should damage you when you stand too close.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8674
"You must wait for that spell to have an effect."
This message should appear during a spell recovery delay.
"You are already casting a spell."
This message should appear anytime a spell target is active when trying to cast a spell instead of only while the casting animation is active.
Stables
Stables are suppose to "virtually" stable the pets with in the closest stablemaster(unless you use "name" stable instead for a specific stablemaster) instead of the stable itself. All stablemasters should become invulnerable.
http://forum.uosecondage.com/viewtopic.php?f=8&t=8712
Murderers kicked out of O/C
If you are a member of an order or chaos guild, and become a murderer you'll be removed from the guild
http://forum.uosecondage.com/viewtopic.php?f=8&t=3823
Guild alignment flagging
All members of guilds of the same alignment will appear green, and can also be freely attacked.
http://forum.uosecondage.com/viewtopic.php?f=8&t=3823