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Are the hit percentages for melee accurate?

Posted: Tue Jun 23, 2009 4:17 pm
by Ravenwold
If this has already been discussed I apologize beforehand.

I'm not sure if it is just me, but every time I go into a melee struggle with another player character I miss on my swings nearly 90 percent of the time. My dexxer with 100 dex and swords will fight a mage with 25 dex and seem to get creamed even if I'm using a kat and swinging 7 times to his 1. I understand that dexxers are pretty nerfed during this period but it seems like I can't even get one hit off. Anyways, any insight on this would be awesome.

Thanks,
Fenril|Ashe

Re: Are the hit percentages for melee accurate?

Posted: Tue Jun 23, 2009 10:00 pm
by Derrick
This has been reported before and watched closely, I think there is a tendency to notice your own misses more that those of others, and also the tendency for hits and misses to come in streaks is common much like 8th circle casting failures. Streaks are bizarre and in practice often more common than predicted. It's how I play Blackjack.

Beyond the hypothetical though, the melee weapon hit chance on equal skilled opponents should always be 50/50

Re: Are the hit percentages for melee accurate?

Posted: Wed Jun 24, 2009 1:31 pm
by Ravenwold
This has been reported before and watched closely, I think there is a tendency to notice your own misses more that those of others, and also the tendency for hits and misses to come in streaks is common much like 8th circle casting failures. Streaks are bizarre and in practice often more common than predicted. It's how I play Blackjack.

Beyond the hypothetical though, the melee weapon hit chance on equal skilled opponents should always be 50/50
I guess I didn't think about it that way :)

I guess it is "Tank Mage" FTW.

Thanks for the reply Derrick.