Re: Event ideas?
Posted: Sat May 23, 2009 10:18 am
Well, since all the guild forums continue to be public and i have to look at every topic when i hit "active topics", I might as well reply. The biggest challenge in running these events is that you are welcoming the type of people who will try to find every loophole possible. The events will have to be flawless.
Weekly "Steal of the Week"
*Players post a screenshot of their best steal from the week. Winner is voted upon by cA members. Weekly winners are recorded.
Steal the bacon
Materials: Unique items to be stolen (Best bet: GM marked item that nobody should have. That way there is no replication of the item possible); timer
Preparation: A designated area chosen for contest, items chosen for each contest, designated time period for theft.
Procedure: Players may bring any materials they need. There is to be no pking. Players will enter a designated area. An item will be placed in the middle of the area and a timer will be set (say, 5 minutes). At the end of the timer, the player that still has the item ("Bacon"), will win a prize. This can be repeated many times for an event. (** Players may not have any items in their pack that can not individually be stolen ** )
Weekly "Steal of the Week"
*Players post a screenshot of their best steal from the week. Winner is voted upon by cA members. Weekly winners are recorded.
Steal the bacon
Materials: Unique items to be stolen (Best bet: GM marked item that nobody should have. That way there is no replication of the item possible); timer
Preparation: A designated area chosen for contest, items chosen for each contest, designated time period for theft.
Procedure: Players may bring any materials they need. There is to be no pking. Players will enter a designated area. An item will be placed in the middle of the area and a timer will be set (say, 5 minutes). At the end of the timer, the player that still has the item ("Bacon"), will win a prize. This can be repeated many times for an event. (** Players may not have any items in their pack that can not individually be stolen ** )