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Raising melee skills

Posted: Fri May 22, 2009 2:04 pm
by Skirmish
Okay, so I've just recently started a melee class and I am attempting to macro tactics/parrying/(mace fighting if possible).

So what i've done is I have two guys in a small house. They fight and when their HP gets low they back off. When their HP is back to full they walk back and fight. Rinse Repeat. They both have shields to raise parrying and mitigate some dmg.

Problem is there is a lot of downtime. I considered bandies but that would get very costly, very fast. Is it possible to hire a healer and have it heal them both? How much would that cost?

Is there a better way of doing this?

Re: Raising melee skills

Posted: Fri May 22, 2009 2:30 pm
by Spitfire
Not sure about hiring a healer, but I think that player vs. player sparring is really slow for gains. I think polar bears are the most popular to spar against for the best gains. I never used them though so I can't say for sure.

Re: Raising melee skills

Posted: Fri May 22, 2009 2:37 pm
by Kraarug
Skirmish wrote:Okay, so I've just recently started a melee class and I am attempting to macro tactics/parrying/(mace fighting if possible).

So what i've done is I have two guys in a small house. They fight and when their HP gets low they back off. When their HP is back to full they walk back and fight. Rinse Repeat. They both have shields to raise parrying and mitigate some dmg.

Problem is there is a lot of downtime. I considered bandies but that would get very costly, very fast. Is it possible to hire a healer and have it heal them both? How much would that cost?

Is there a better way of doing this?
First, get 100 str and dex.
Do this by herding and snooping. It will take 2.5 hrs tops.

Secondly, buy up as much healing, anatomy, tactics, weapon as you can. Buy only from Guildmasters.

Get at least 3000 bandages. Have each warrior hold 1500 each or more.

Get 2 or 3 sets of armor per person. You'll need to change things out. dont let thing completely ware out, trade them then smelt the old pieces for ingots.

GET A ORDER GUARD for best results.

Now, set your macros to heal each other every 5000 ms. Have the macro check for their own characters HPs. If less than 30 hps, have the character take two steps away.. heal.. wait for HPs to return and walk back to fight.

Attack the order guard and replace when the guard loses his or her weapon.

You will be GM weapons and tacts in 1 day.

Re: Raising melee skills

Posted: Fri May 22, 2009 2:42 pm
by Skirmish
Kraarug wrote: GET A ORDER GUARD for best results.

Now, set your macros to heal each other every 5000 ms. Have the macro check for their own characters HPs. If less than 30 hps, have the character take two steps away.. heal.. wait for HPs to return and walk back to fight.

Attack the order guard and replace when the guard loses his or her weapon.

You will be GM weapons and tacts in 1 day.
Sounds great, and expensive. How much do these guards cost? (and where would I hire one?)

Re: Raising melee skills

Posted: Fri May 22, 2009 2:44 pm
by Kraarug
Skirmish wrote:
Kraarug wrote: GET A ORDER GUARD for best results.

Now, set your macros to heal each other every 5000 ms. Have the macro check for their own characters HPs. If less than 30 hps, have the character take two steps away.. heal.. wait for HPs to return and walk back to fight.

Attack the order guard and replace when the guard loses his or her weapon.

You will be GM weapons and tacts in 1 day.
Sounds great, and expensive. How much do these guards cost? (and where would I hire one?)
You don't hire them. You have to lure them from their posts. You will be gray when you do this so you are vulnerable to attack but hey... the reward is very very fast gains.

Polar bears work good too but you need to have a vet and that takes bandages. Order guards will heal themselves and will not die if you are using sparing weapons.

Re: Raising melee skills

Posted: Fri May 22, 2009 4:34 pm
by Skirmish
Kraarug wrote:Now, set your macros to heal each other every 5000 ms. Have the macro check for their own characters HPs. If less than 30 hps, have the character take two steps away.. heal.. wait for HPs to return and walk back to fight.
When I back up two steps they will follow me and keep attacking me. How can I get them to stay in place and wait for me to regen hp?

A point of note is that I am only trying to train up one character. I was originally using two because I needed a character to fight.

Also, the honor guards hit me for ~20% a hit.

My stats:
100str
100dex
10int
31 Armor (best I could find)
88 Anatomy
51 Maces
33 Tactics
31 Parrying

The guard that I am attacking totally destroys me. He mans a post just south of Brit. Any thoughts?

Re: Raising melee skills

Posted: Fri May 22, 2009 10:06 pm
by Skirmish
Tried a few other mobs like the reds around the camp just south of brit and they really hurt as well. At best I can only drain about a quarter of their HP before I have to run.

Re: Raising melee skills

Posted: Fri May 22, 2009 11:01 pm
by Kraarug
Skirmish wrote:
Kraarug wrote:Now, set your macros to heal each other every 5000 ms. Have the macro check for their own characters HPs. If less than 30 hps, have the character take two steps away.. heal.. wait for HPs to return and walk back to fight.
When I back up two steps they will follow me and keep attacking me. How can I get them to stay in place and wait for me to regen hp?

A point of note is that I am only trying to train up one character. I was originally using two because I needed a character to fight.

Also, the honor guards hit me for ~20% a hit.

My stats:
100str
100dex
10int
31 Armor (best I could find)
88 Anatomy
51 Maces
33 Tactics
31 Parrying

The guard that I am attacking totally destroys me. He mans a post just south of Brit. Any thoughts?
You have to trap them. I usually use the little red boxes.

Re: Raising melee skills

Posted: Fri May 22, 2009 11:12 pm
by Skirmish
Kraarug wrote:You have to trap them. I usually use the little red boxes.
Isn't that considered perching?

trap = perch = illegal = fail + jail?

Is perching legal on this shard?

Re: Raising melee skills

Posted: Sat May 23, 2009 4:54 am
by Kraarug
Skirmish wrote:
Kraarug wrote:You have to trap them. I usually use the little red boxes.
Isn't that considered perching?

trap = perch = illegal = fail + jail?

Is perching legal on this shard?
It doesn't break any shard rules I know.

Re: Raising melee skills

Posted: Sat May 23, 2009 9:35 pm
by Clark_Kent
I did GM macing in roughly a day with a wand and about 200 bandages healing myself while fighting bulls in Delucia. If I ever got too low on health, I just equipped a quarterstaff and killed the bull in a couple of hits.

It doesn't need to be expensive or complicated to GM at all.