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Fixed: Improper Alchemy message Display.

Posted: Wed May 20, 2009 8:30 am
by MatronDeWinter
REPORTED ISSUE: Improper Alchemy message Display.

ISSUE DETAILS: Too much of the "Grinding" text from alchemy is displayed to other players.

ENVIRONMENT DETAILS: n/a

STEPS TO RECREATE: Observe another player grinding something in a mortar. There are two sets of words that appear. Only the first should be visible to others as mentioned here..
http://wiki.uosecondage.com/index.php?t ... atch_Notes
Alchemy will no longer give "So and so continues grinding" messages to bystanders.
EXPECTED RESULTS: When someone around you uses alchemy, there should be 1/2 as much spam. (ie: Only the initial message, and not the "continue" message)

DATE REPORTED: May 20th, 2009

STATUS: Fixed (next publish)

DATE STATUS CHANGED: May 20th, 2009

Re: Improper Alchemy message Display.

Posted: Wed May 20, 2009 8:35 am
by Faust
Also, this patch put the "continued message" as a private localized message that would appear to the alchemist in the bottom left hand corner. The goal was to simply reduce the alchemist's spamming messages from public view.

Re: Improper Alchemy message Display.

Posted: Wed May 20, 2009 8:38 am
by MatronDeWinter
Faust wrote:Also, this patch put the "continued message" as a private localized message that would appear to the alchemist in the bottom left hand corner. The goal was to simply reduce the alchemist's spamming messages from public view.
Unfortunately it still will not work, as everyone uses several mortars, and this will spam the audience with "Starts grinding" messages still.... But worth a shot, If anything it should help reduce some client lag, as the display can be local to the user.