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"I cannot recall from that object" inaccuracy.
Posted: Mon May 18, 2009 6:36 am
by Fwerp
I mentioned earlier that blocked rune recall/gate attempts should take mana, but misclicking on an item that is not a rune should not. It shouldn't take regs and it shouldn't take mana.
At least I'm pretty sure.
Re: "I cannot recall from that object" inaccuracy.
Posted: Mon May 18, 2009 12:23 pm
by mungrin
I always thought that if its "I cannot recall from that object"that it would not take mana but blocked attempts would.I could be wrong though.
Re: "I cannot recall from that object" inaccuracy.
Posted: Mon May 18, 2009 2:01 pm
by Safir
It was recently changed, see the highlighted Patch note below.
Derrick - Patch 100 wrote:Combat and spellcasting related changes
- There will be a recovery delay on interrupted spells.
- All weapon swing recovery will be based on stamina (there is no longer a static 2 second timer after disarming)
- Spells casted (or miscasted) on objects will take reg and mana.
- Fizzle animation on failed debuff will be on target, not caster
- Packet throttle on Attack, Lift and Use packets of 1.0 seconds (on average, slightly compensated for lag and bursting)
Other fixes:
- Fixes issue with disappearing pets, and allows non-interacted with spawns to decay, which should balance out outdoor area spawns and clean up stuck creatures.
- Magic Reflection, Invis, Reactive, and Protection items will not activate or consume charges if already in effect
- Adjustments to Southern Lost Lands spawns
- Orc Lords and Orc Captain equipment correction.
- Fixed damage on Magic Gnarled Staff's (was doing wand damage when swung)
- Movement and some other packets are now being more tightly throttled.
- Decayed corpses now show stones and weight as a normal container.
Re: "I cannot recall from that object" inaccuracy.
Posted: Mon May 18, 2009 8:57 pm
by Derrick
Pending verification of this mechanism, the mana and reagent consumption for targeting an invalid object will be reverted in the next patch.