My Two Non-PvP Characterss
Posted: Sun May 17, 2009 5:45 pm
1st Acct:
Mule:
Alchemy – 100
Blacksmithing – 100
Cartography - 100
Fishing – 100
Lumberjacking - 65
Magery - 35
Mining – 100
Tailoring – 100
2nd Acct:
Treasure Hunter:
STR – 100
INT – 100
DEX – 25
Bowcraft and Fletching - 100
Carpentry - 100
Lockpicking – 100
Magery - 100
Musicianship – 100
Provocation - 100
Resisting Spells - 100
Some of you might be thinking (WTH Are You Doing?) but fear not! I have an ingenius plan.
The Mule takes all the maps that other people I create might find, decodes them and then tags along with the T-Hunter on a different client w/ the group towards the Spot in quest.
He digs it up, the monsters spawn and, essentially, he dies since he is the focus of all the aggro and is not combat oriented.
Dying has never been an issue with any adventurer who isn't a pansy.
Meanwhile, after I dig the box up, a quick Alt Tab brings me to my T-Hunter who doesn't have to run around like a maniac with all the aggro and is then able to focus his efforts on Provocation.
Bang and done, the T-Hunter resses my mule, hides him somewhere nearby, opens the box, survives the next encounters, splits his treasures and voila.
An unorthodox method to approach farming (splitting important skills between characters who might not otherwise be able to retain all of them at once under a certain template) but one I think works...
Any thoughts?
[Edit]
As for the dangers from fishing (Sea Serpents and such), it's nothing that a "Sword+HealBot" can't handle.
Mule:
Alchemy – 100
Blacksmithing – 100
Cartography - 100
Fishing – 100
Lumberjacking - 65
Magery - 35
Mining – 100
Tailoring – 100
2nd Acct:
Treasure Hunter:
STR – 100
INT – 100
DEX – 25
Bowcraft and Fletching - 100
Carpentry - 100
Lockpicking – 100
Magery - 100
Musicianship – 100
Provocation - 100
Resisting Spells - 100
Some of you might be thinking (WTH Are You Doing?) but fear not! I have an ingenius plan.
The Mule takes all the maps that other people I create might find, decodes them and then tags along with the T-Hunter on a different client w/ the group towards the Spot in quest.
He digs it up, the monsters spawn and, essentially, he dies since he is the focus of all the aggro and is not combat oriented.
Dying has never been an issue with any adventurer who isn't a pansy.
Meanwhile, after I dig the box up, a quick Alt Tab brings me to my T-Hunter who doesn't have to run around like a maniac with all the aggro and is then able to focus his efforts on Provocation.
Bang and done, the T-Hunter resses my mule, hides him somewhere nearby, opens the box, survives the next encounters, splits his treasures and voila.
An unorthodox method to approach farming (splitting important skills between characters who might not otherwise be able to retain all of them at once under a certain template) but one I think works...
Any thoughts?
[Edit]
As for the dangers from fishing (Sea Serpents and such), it's nothing that a "Sword+HealBot" can't handle.