Why do mages charge 4gp per root?
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Why do mages charge 4gp per root?
Is this accurate? Alcs only charge 3. I remember they all charged 3 at OSI.

rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
Re: Why do mages charge 4gp per root?
those alchemists are cheap hookers.
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Re: Why do mages charge 4gp per root?
The default price was 3, but prices of 4 and 5 were not uncommon depending on the vendor's stock (I am not sure what calculations were done to determine this, but i recall buying 100 or so root at 4 per at times).
Re: Why do mages charge 4gp per root?
I am seeing 4 per root when they have 500+ in stock - that does not make sense.Fwerp wrote:The default price was 3, but prices of 4 and 5 were not uncommon depending on the vendor's stock (I am not sure what calculations were done to determine this, but i recall buying 100 or so root at 4 per at times).
Markmosthandsome wrote:lol wtf I'm in the guild and Idk what's going on....Finesse wrote:-f- disbanded no comment.
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Re: Why do mages charge 4gp per root?
I am not quite sure how it's calculated but on OSI if someone were to buy an amount to a certain extent it would charge more for the rest after that purchase. For example, let's say someone bought 500 root while it was at 999. The amount of the rest will increase to 4gp, etc... This isn't exact numbers of course since I don't know the formula but in a sense that is how it works.
Re: Why do mages charge 4gp per root?
This is exactly how i remember it.
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Re: Why do mages charge 4gp per root?
I remember mandrake root was never lower than 4 and sometimes at 6 on OSI, bloodmoss was usually between 6-8 and on rare occasions 5. When I saw bloodmoss at 5 I would buy the whole stack. Black pearl is way cheap here, on OSI it was never lower than 6 and often as high as 9 gold per. If you read the manual you can find some interesting factors that go into the prices of any item and it isn't just how many the vendor has in stock. The manual says it accounts for macro economic factors like supply and demand. How much demand there is will drive up the costs. If something is selling prices will rise for hotter items. Given that the OSI economy was calibrated for a much larger playerbase one might deduce that this is why things are so cheap here and on most freeshards. It also explains why black pearl is the most expensive since its used more than any other reg.
Last edited by Eaglestaff on Mon May 18, 2009 8:15 pm, edited 1 time in total.
Re: Why do mages charge 4gp per root?
i agree with eaglestaff
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Re: Why do mages charge 4gp per root?
I believe mandrake root is the most used of the regents...Eaglestaff wrote:I remember mandrake root was never lower than 4 and sometimes at 6 on OSI, bloodmoss was usually between 6-8 and on rare occasions 5. When I saw bloodmoss at 5 I would buy the whole stack. Black pearl is way cheap here, on OSI it was never lower than 6 and often as high as 9 gold per. Although if you read the manual you can find some interesting factors that go into the prices of any item and it isn't just how many the vendor has in stock. The manual says it accounts for macro economic factors like supply and demand. How much demand there is will drive up the costs. If something is selling prices will rise for hotter items. Given that the OSI economy was calibrated for a much larger playerbase one might deduce that this is why things are so cheap here and on most freeshards. It also explains why black pearl is the most expensive since its used more than any other reg.
Markmosthandsome wrote:lol wtf I'm in the guild and Idk what's going on....Finesse wrote:-f- disbanded no comment.
<Pristiq> Shut up prodigy you anti-intellectual simian.
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Re: Why do mages charge 4gp per root?
Any chance we might strive for acuracy on this? Might make regs and reg vendors way more valuable.

rdash wrote:BLACKFOOT STAY AWAY FROM MY FRIENDS OR MEET A BLADE OF VANQUISH AND ADDITIONAL TACTICS
Re: Why do mages charge 4gp per root?
Ehh, the idea of the vendors giving supply and demand was just this: If a vendor had 999 root for 3gp, and person could buy 199 leaving 800. Now, the demand may boost that price to 4gp for the next person. This is why it used to be so important to buy out a merchant. It was kind of "jerkish" to buy just a little, because it screws the next guy over.
Currently on the server, the root is priced for 4gp no matter what for these mages. It has nothing to do with this previous vendor system. This is definitely not accurate.
Currently on the server, the root is priced for 4gp no matter what for these mages. It has nothing to do with this previous vendor system. This is definitely not accurate.
Re: Why do mages charge 4gp per root?
The OSI NPC Vendor economic system was extremely complex. We've been getting closer to it, but we're not quite there yet. Currently the amount on hand has no effect on the vendor sale prices, they are fixed. It's planned to further enhance and correct this system in the future.
Re: Why do mages charge 4gp per root?
Join the mages guild, then you're guaranteed 3g per root, 4g per black pearl.

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