ITT: We discuss changes on testcenter as of 5/6.
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
ITT: We discuss changes on testcenter as of 5/6.
This way, we can have a running conversation.
I think the interrupt delays are too long, and that it's weird to have both fizzling debuffs interrupting and long interrupt delays.
ALso, what is the recast timer on test and what is it on live UOSA?
I think the interrupt delays are too long, and that it's weird to have both fizzling debuffs interrupting and long interrupt delays.
ALso, what is the recast timer on test and what is it on live UOSA?
Re: ITT: We discuss changes on testcenter as of 5/6.
when you cast a debuff on somone already debuffed it still inturupts?
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: ITT: We discuss changes on testcenter as of 5/6.
Yes, on test center.
Something needs to be done to make fights end faster. The system on test is really not fun at the moment, but it was really solid within in the past 2 weeks.
=(
Something needs to be done to make fights end faster. The system on test is really not fun at the moment, but it was really solid within in the past 2 weeks.
=(
Re: ITT: We discuss changes on testcenter as of 5/6.
ya this is terrible
Re: ITT: We discuss changes on testcenter as of 5/6.
Hrm, the disarm delay was pretty much wiped out with the latest test addition...
I told you that fights would become slower the longer the hally delay got.
I told you that fights would become slower the longer the hally delay got.
Re: ITT: We discuss changes on testcenter as of 5/6.
i played for a while there, seems like its more combo oriented there which i like
guy kept makin me waste my hally hit though :/
guy kept makin me waste my hally hit though :/
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: ITT: We discuss changes on testcenter as of 5/6.
The major changes presently on test center are:
Thanks for making the thread. More descriptive posts would be appreciated.
- Your swing timer is not set to two seconds when disarming
- Lift/Use/Attack packets are throttled to an average on one per second, but grouped in such a way (lag compensation) what you can perform a couple actions withing a second. It's one second per action on average.
- There is a recovery delay on both interruption and on spell cast. The delay is currently one second I believe.
- Debuffs will disrupt even if the target is already debuffed. This has to my surprise been pretty well documented as accurate, at least to March 2000, and there's no evidence that I've seen showing that this was a new feature in 2000.
- There are probably some things I'm leaving out, I'll likely add more to this.
Thanks for making the thread. More descriptive posts would be appreciated.
Re: ITT: We discuss changes on testcenter as of 5/6.
The delays, simply put, are too long =(.
Re: ITT: We discuss changes on testcenter as of 5/6.
I just wish that the part where if you arm your hally too soon, your timer gets reset gets tooken out, and the pvp will be SOOO much better.
It's what makes never ending duels... never ending.
It's what makes never ending duels... never ending.
+ -Sin Cloud wrote: we die on purpose to laugh at your lil pride trips ya'll do. lol
https://www.twitch.tv/sirifps
Re: ITT: We discuss changes on testcenter as of 5/6.
Yeah, we should at least try getting rid of the rearming penalty and see how it goes on test.
Re: ITT: We discuss changes on testcenter as of 5/6.
The equip delay is without a doubt a hundred percent accurate.
That is definitely out of the question.
That is definitely out of the question.
Re: ITT: We discuss changes on testcenter as of 5/6.
so what you do is hit with the hally, take the hally off, run away from the guy spamming attack last for 2 or 3 seconds adn then your hally is good to go again?
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: ITT: We discuss changes on testcenter as of 5/6.
That'd be a bit more sensible, because spamming attack last with the current system results in long, drawn out, boring fights.
I LOVED the delays that were here two weeks ago. =(
I LOVED the delays that were here two weeks ago. =(
Re: ITT: We discuss changes on testcenter as of 5/6.
the system 2 weeks ago were gg
Re: ITT: We discuss changes on testcenter as of 5/6.
There's been a suggestion based on a literal intrepretation of the patch note that the swing only reset "in combat" i.e., in war mode. It doesn't make logical sence to me to have implemented it this way, but it's possible I guess.Spanky_CfH wrote:I just wish that the part where if you arm your hally too soon, your timer gets reset gets tooken out, and the pvp will be SOOO much better.
It's what makes never ending duels... never ending.