Kraarug wrote:I've got to look at what you are saying but keep in mind, When you Unequip a weapon you Equip wresteling and thus the previous timer is canceled and the wrestling timer begins.
If you equip before that timer is done... then the timer is canceled and you restart with the new weapon.
I've got to prepare something for transplant, i'll be back to think about your scenario.
I know how it works very well... I have already developed scripts that utilized this same function... Again, this was LIVE on UOSA before the disarm delay was implemented to re-create the actual mechanic.
Wrestling only re-creates this feature half assed and very incorrectly.
Here are the two different systems ONCE more...
Wrestling Basis: 2.5 Timer
hally swing - 5 seconds
unequip - 2.5 seconds
cast ebolt - 1.75 seconds
wrestle 2.5 seconds
wait 2.5 seconds, equip hally <-- Sit, wait, and no recycle immediately after wrestling...
Non-Wrestling Basis: 2s Disarm Delay
hally swing - 5 seconds
unequip - 2 seconds
cast ebolt - 1.75 seconds
wrestle - 3.5 seconds
wait - 3.5 seconds, equip hally <-- Difference between the two.
The difference between the two is very CLEAR in the last function for both. The correct system requires you to either WAIT a second longer OR arm/disarm restarting the process which takes some time to do. However, if it's solely based on wrestling you aren't required to do NOTHING but sit there until the wrestling timer elapses in 2.5 seconds instead of 3.5 seconds... This means that when someone RUNS up to make you wrestle they are doing absolutely NOTHING but hurting themselves since it's literally impossible to get another cycle off before your opponent... This WAS not the way that it worked when making your opponent counter punch to waste his weapon cycle...
The tactic for countering weapon cycles is easy to understand....
Opponent begins casting ebolt
You run up and make him wrestle resetting his swing
You run back a couple steps, unequip weapon for cycle
However, this is not possible with wrestling if your opponent isn't an idiot...
Wresting Basis : 2.5 Timer
Opponent begins casting ebolt
You run up and make him wrestle resetting his swing
Opponents weapon cycle begins immediately since it's based on wrestling...
You run back a couple steps, unequip weapon for cycle(remember running also pauses your weapon delay)
Your opponets already had a head start cycling his weapon and he is on top of you wasting your cycle hitting you with a hally...
Disarm Delay Basis: 2s Delay
Opponent begins casting ebolt
You run up and make him wrestle resetting his swing
Opponents wrestling delay is 3.5s being 1.5s longer than a weapon cycle.
Opponent can either wait that delay or spend time resetting the cycle by arming/disarming again.
You run back a couple steps, unequip weapon for cycle(remember running also pauses your weapon delay)
You will have the head start on your opponet in either situation with this system since his cycle doesn't start immediately when making him wrestle...
This is not hard to understand at all people...