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Stats based skills

Posted: Sat Dec 19, 2015 11:54 pm
by Ahbuddy
Anybody have a link or can post what stats ( Strength, Dex, Int ) are raised by what skills?
Looking for a complete list for every stat/skill
Needing to know what two stats effect what skills for leveling purposes
Found this post not sure if it is 2nd age effective
http://uo2.stratics.com/skill-guides/st ... anagement/

Re: Stats based skills

Posted: Sun Dec 20, 2015 12:02 am
by Capitalist
STR - herding
DEX - snooping
INT - eval + anatomy

STR/DEX/INT - camping

Re: Stats based skills

Posted: Sun Dec 20, 2015 1:10 am
by Rammar

Re: Stats based skills

Posted: Sun Dec 20, 2015 7:43 am
by Patek
I always use:

Int - Camping
Str - Herding/Camping
Dex - Snooping

You can see-saw 0.0 to 10.0 with any of those and you can get 100/100/25 in whatever amount you want in under 2 hours (usually less). I actually use 0.0 to 1.0 if its on an already 7xGM char and it doesnt take long to move them around, just lots of skill arrow clicking :)

Re: Stats based skills

Posted: Thu Dec 24, 2015 5:53 pm
by Ahbuddy
Thanks but not requiring this info for raising stats, but raising skills with lowest stats possible to save on time and resources.
Seem INT affects mining btw even tho sheet stats STR only

Re: Stats based skills

Posted: Thu Dec 24, 2015 7:52 pm
by Patek
Ahbuddy wrote:Thanks but not requiring this info for raising stats, but raising skills with lowest stats possible to save on time and resources.
Seem INT affects mining btw even tho sheet stats STR only
No skills actually require a particular amount of STR/INT/DEX to use or GM, theres just fiddly bits within some of them:

- Magery because its a pain to GM with anything less than 100 INT (but you could GM with 35 INT using a wizard's hat).
- Fighting skills you'll be limited in what weapons and armour you can use based on your STR, but you can still GM them all with less than 20 STR. (fencing, swords and macing all require 10 or less to use the weakest weapons and archery needs 20str for a bow).

All other skills you can pretty much GM with only 10 of the supporting stat. You could have a 10 STR warrior, miner or whatever, you just wont have much HP or be able to carry much. Remember though that it costs less than 5000gp to get to 700.0 by buying skills off vendors which will allow you to see-saw your stats to whatever you want within an hour or two (and the actual see-sawing is free).

Any other questions feel free to ask :)

Cheers


- Patek

Re: Stats based skills

Posted: Thu Dec 24, 2015 8:07 pm
by Rammar
Ahbuddy wrote:Thanks but not requiring this info for raising stats, but raising skills with lowest stats possible to save on time and resources.
Changing stats is just as simple as gaining them in the first place. If it's a concern, just lock them. The only skill I can think of where this would be remotely useful is with lockpicking ~95 skill... and only then if you didn't intend on raising it further.
Patek wrote:No skills actually require a particular amount of STR/INT/DEX to use or GM, theres just fiddly bits within some of them
Meditation and magery. Can't gain med after a certain point without more int. Can't cast the required higher level spells without the mana. Other than that, sure.

Re: Stats based skills

Posted: Sat Dec 26, 2015 7:14 am
by Ahbuddy
Again the purpose of this post is to find out lowest STR/Dex/INT allowable to get fastest skill gains. Getting toon to 6x GM, then will raise stats to 225 total while GMing 7th skill.
Lowering how stats effect real skill levels to get more skill gains per hour, due to diminishing gains as you approach 100 in each skill.

Trying to get two mules with all crafting skills GM with 100/25/100, 25/100/100, or 100/100/25 stats is incredibly slow and costly.
Application is re-rolling new toons, each with one or two crafting skills and five or six pve skills to gain fame, karma, resources, and gold.

Meditation can be GMed with only 10 INT wearing magic wizzy hat to get int to 15, lowers str or dex to 5, 3rd stat to 55. Use a rune book with one or more charges, rune target is on top of town cryer.

Magery stepping up INT to = Mana Requirements
First Circle: 4 mana
Second Circle: 6 mana
Third Circle: 9 mana
Fourth Circle: 11 mana
Fifth Circle: 15 mana
Sixth Circle: 20 mana
Seventh Circle: 40 mana
Eighth Circle: 50 mana

And yes with wizzy hat, lock picker had 15 int, 5 dex, and 55 str. Got to 94.9 skill fast. Then GMed Cartography in a long weekend. Started with 50 magery so able to recall with the hat. Now working dungons with same stats to GM picking