Events: Move slower after you get the flag.
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
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Events: Move slower after you get the flag.
Well it's a little bit silly to let people run at full speed after they get the flag, because theres no paralyze, and wall of stone is pretty easy to get past.
All you have to do is have one guy run in with gheal precasted, and he will almost always get the flag. This suggestion should add more team effort into the event, because you would need a team of people to keep the flag guy healed.
All you have to do is have one guy run in with gheal precasted, and he will almost always get the flag. This suggestion should add more team effort into the event, because you would need a team of people to keep the flag guy healed.
Re: Events: Move slower after you get the flag.
naw, fine how it is. People need to work on being a team as it is without this suggested idea. IMO>
Re: Events: Move slower after you get the flag.
RAAAAAAAAAAAAAAAR wrote:Well it's a little bit silly to let people run at full speed after they get the flag, because theres no paralyze, and wall of stone is pretty easy to get past.
i would have agreed with you on this issue until recently. never really played a mage in ctf matchs until these past few games that i entered into. WOS's are your only friend and can slow that flag carrier down, but only if you're prepared to throw them down. most of my WOS's were poorly placed (and probably pissed my teammates off), but numerous times i had guys waiting outside of the inside of my base b/c of those walls. i would say i was 80% defensive and 20% offensive. we won, but we did have good flag carriers.
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Re: Events: Move slower after you get the flag.
Well the reason I thought of this was beceause I was playing Double Domination at that cave arena, and there was no stopping the runners what so ever, it was pretty much kill the guy with your flag, and there were so many healers that was like impossible.
Re: Events: Move slower after you get the flag.
Want to try enabling field spells in CTF Cave?
Re: Events: Move slower after you get the flag.
All of them pleaseDerrick wrote:Want to try enabling field spells in CTF Cave?
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: Events: Move slower after you get the flag.
All field spells except para are now enabled in Cave CTF
Re: Events: Move slower after you get the flag.
Noice! Beware my never Wall of DOOM
Re: Events: Move slower after you get the flag.
I think the other suggestions to fixing ctf are far more important...such as everyone hotkeying all flag things...
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Re: Events: Move slower after you get the flag.
It's kind of off topic, but I suggest that if you're going to allow a restock stone type of thing on these events, then you allow paralyze and let people get trapped pouches, since paralyze is a very valid PvP Spell and tactic, and in my opinion is not the least bit cheap or unfair, the only people who would truly suffer are pure warriors and thats conditional on if they bring or receive no trapped pouches/magic arrow wands.