Herding
Posted: Tue Nov 04, 2014 9:53 am
I have been using herding in the demo and there's a few key differences with it.
Firstly, herding is difficulty based in the demo. It is not difficulty based on UOSA, you can GM from a rabbit. From what I can tell, herding difficulty in the demo is based from the required taming skill of the animal you are targeting. There is a hint that when you target yourself with a shepherd's crook, it says "that being can not be tamed". If you try to herd an animal that you do not have the skill for, there is no special message. You will just fail every time and never gain herding.
The second difference is how the targeting works in the demo. When you first use herding in the demo, you receive the usual "what do you wish to herd blah" message. Upon targeting, a skill check is done. If the skill check fails, there is never a second target.
Another really interesting difference, is that you can't herd or tame anything that is in the Moonglow zoo pens. You can herd and tame animals that you bring in from outside, but attempting to herd or tame animals spawned inside gives an overhead message on the animal "You can't tame that!" or "You can't herd that.". This may happen on provocation as well, I did not test it.
The third, most notable difference, is that it is not possible to gain skill from failure with herding. Out of roughly 200 attempts on a llama from 25-30 skill, I never gained once from failure and gained probably 50% of the time on success. I posted a thread back in 2010 about it not being possible to gain skill from failure during T2A, however was told that I was wrong because the demo allows you to gain skill from failure. Does this warrant another look? I will be testing out other skills and will report my findings on them.
edit: direct link to thread
Firstly, herding is difficulty based in the demo. It is not difficulty based on UOSA, you can GM from a rabbit. From what I can tell, herding difficulty in the demo is based from the required taming skill of the animal you are targeting. There is a hint that when you target yourself with a shepherd's crook, it says "that being can not be tamed". If you try to herd an animal that you do not have the skill for, there is no special message. You will just fail every time and never gain herding.
The second difference is how the targeting works in the demo. When you first use herding in the demo, you receive the usual "what do you wish to herd blah" message. Upon targeting, a skill check is done. If the skill check fails, there is never a second target.
Another really interesting difference, is that you can't herd or tame anything that is in the Moonglow zoo pens. You can herd and tame animals that you bring in from outside, but attempting to herd or tame animals spawned inside gives an overhead message on the animal "You can't tame that!" or "You can't herd that.". This may happen on provocation as well, I did not test it.
The third, most notable difference, is that it is not possible to gain skill from failure with herding. Out of roughly 200 attempts on a llama from 25-30 skill, I never gained once from failure and gained probably 50% of the time on success. I posted a thread back in 2010 about it not being possible to gain skill from failure during T2A, however was told that I was wrong because the demo allows you to gain skill from failure. Does this warrant another look? I will be testing out other skills and will report my findings on them.
edit: direct link to thread