New person looking for a mace build…
Posted: Mon Sep 29, 2014 4:41 pm
100 Mace
100 Tactics
70 Magery (100% chance of recall working)
60 Resist
100 Healing
100 Anatomy
100 parry
70 Mining
100 str
85 dex
40 mana
First off, I am two days old so the mining needs to stay there until I have enough to live comfortably. I only have time for one character, so I won’t have a crafter to fall back on financially. Ingots seem to sell in 5 minutes, so there isn’t any time investment outside if macroing on the side of a mountain which safely makes me 5K an hour.
The character will be mainly used in PVE. In 1-1 PVP encounters I’ll probably try and sap stamina and outlast them with 3 ways to heal. If it’s clear they are well armed (which most pk’ers are), I’ll recall from the outset and save myself the death run. I’m hoping I will be useful in group PVP if the need arises. The mage part is really for buffing, debuffing, healing, and travel. Maybe a ranged attack if they have some stamina left and run at the end. I’ll be primarily melee based.
So a couple of questions:
1. I assume I won’t need wrestling, since I’ll primarily only be taking hits during heals, and recalls? Only thing I can think to sub is parry, but that will hurt a lot in my solo PVE won’t it? I’d think I’d rather have the longer term melee survivability for the primary play style.
2. I assume I won’t need meditation. Since most of my casting will be out of combat and infrequent, I didn’t really see the purpose.
3. Is the 60 resist going to be worthwhile at all for PVE or is it only valuable in PVP? Would I be better off just GM mining and magery and forgetting about it?
4. I don’t need much to live on so the mining probably won’t be around for very long. Once it is gone, should I just GM resist, and magery, or is there another skill I should be picking up?
5. What about subbing in hiding instead of resist to avoid attention when out in the world since I won’t be very strong in 1-1 pvp?
6. I decided to go mace because mace magic weapons are cheap (see noob status and limited funds comments above), plus it still works with heal wands in hand, which should enhance my PVP (particularly group PVP) viability?
7. Should I swap resist and parry? Are there PVE casting creatures that would be particularly vulnerable to a high resist build?
If it isn't clear, I'm trying to build an all around character, that while not great at one thing, is good at a lot of things. This is my first build in 15 years so any advice even general advice is appreciated. I’m enjoying being back so far.
Thanks,
Eomin
100 Tactics
70 Magery (100% chance of recall working)
60 Resist
100 Healing
100 Anatomy
100 parry
70 Mining
100 str
85 dex
40 mana
First off, I am two days old so the mining needs to stay there until I have enough to live comfortably. I only have time for one character, so I won’t have a crafter to fall back on financially. Ingots seem to sell in 5 minutes, so there isn’t any time investment outside if macroing on the side of a mountain which safely makes me 5K an hour.
The character will be mainly used in PVE. In 1-1 PVP encounters I’ll probably try and sap stamina and outlast them with 3 ways to heal. If it’s clear they are well armed (which most pk’ers are), I’ll recall from the outset and save myself the death run. I’m hoping I will be useful in group PVP if the need arises. The mage part is really for buffing, debuffing, healing, and travel. Maybe a ranged attack if they have some stamina left and run at the end. I’ll be primarily melee based.
So a couple of questions:
1. I assume I won’t need wrestling, since I’ll primarily only be taking hits during heals, and recalls? Only thing I can think to sub is parry, but that will hurt a lot in my solo PVE won’t it? I’d think I’d rather have the longer term melee survivability for the primary play style.
2. I assume I won’t need meditation. Since most of my casting will be out of combat and infrequent, I didn’t really see the purpose.
3. Is the 60 resist going to be worthwhile at all for PVE or is it only valuable in PVP? Would I be better off just GM mining and magery and forgetting about it?
4. I don’t need much to live on so the mining probably won’t be around for very long. Once it is gone, should I just GM resist, and magery, or is there another skill I should be picking up?
5. What about subbing in hiding instead of resist to avoid attention when out in the world since I won’t be very strong in 1-1 pvp?
6. I decided to go mace because mace magic weapons are cheap (see noob status and limited funds comments above), plus it still works with heal wands in hand, which should enhance my PVP (particularly group PVP) viability?
7. Should I swap resist and parry? Are there PVE casting creatures that would be particularly vulnerable to a high resist build?
If it isn't clear, I'm trying to build an all around character, that while not great at one thing, is good at a lot of things. This is my first build in 15 years so any advice even general advice is appreciated. I’m enjoying being back so far.
Thanks,
Eomin