DR: 10 OR: 10 OTR: XXX Magic: 7th Circle Fame/Karma: 4
Loot: 800 to 1200 gold, Magic items, Scrolls, Reagents, Level 5 treasure maps, 1 Raw Ribs (carved)
Commonly Found: Third level of dungeon Hythloth, toward the center.
Bottom level of the Terathan keep in T2A, north-east corner
Balrons spawn one at a time in Hythloth and one or two at a time in the Terathan Keep. They can move extremely fast. Only a non-lagged person on horseback can really outrun it. Balrons have no natural way of poisoning opponents, but they do cast the Magic Poison spells. They have a mana pool of roughly 350 to 500 and cast the following spells: Flamestrike, energy bolt, poison, curse, weaken, feeblemind, harm, clumsy, lightning, magic arrow, fireball, dispel, explosion, and paralyze. Balrons are highly resistant to Magic. Their melee attacks are also extremly powerful. They can easily do 40 to 60 damage in one hit to a person in full plate, and upto 70 to a non-armored person.
They come in three varities - The Lord of the Abyss, The Collector of Souls, and The Slayer. Despite rumors to the contrary, the three names are selected randomly when a balron spawns, and is in no way indicative of different difficulties - balrons are all pretty much the same. They come in two colors: A dark midnight blue, and a sandy beige color. There used to be a black shade, but I've not seen one of that type in at least 5 months (and I've killed about 500 balrons in that time). Together with Ancient Wyrms, Balrons are the toughest creatures in the Britannian world and give *huge* amounts of Fame and Karma, even to Glorious Lords.
Tactics for killing: Melee combat is *absolutely* futile and will only get you quickly killed. The most efficient way to kill a balron is to to trap it... Find natural formations in the dungeon the balron is in (rocks, stalagmites, etc), and get it trapped on the other side of it. Once the balron is stuck, let it spend all of its mana trying to attack you (but be prepared to heal!). Once it casts only level one spells (magic arrows, feeblemind,etc.), or Evaluating Intelligence reveals that it has less than 4% mana remaining (roughly 20 mana - enough to dispel), cast energy vortices and/or blade spirits beside it, and let them duke it out. It usually takes two vortices, or up to eight blade spirits, to kill a balron. To keep your blades and vortices alive longer, cast reactive armor on them. Also, casting poison on the balron early on will keep its life slowly draining away, making your job a bit easier.
- Hartford
Mage lords give wrong gold?
Terathan avengers do Level 5 poison, currently only DP.Loot: Red Robe: 0 to 50 gold, Scrolls (circles 1-7), Reagents
Blue Robe: 200 to 250 gold, Gems, Scrolls (circles 4-7), Reagents
Found: Despise Level 3, Shame Level 3, Ice Dungeon, Fire Dungeon
In Despise these mages can be found on level 3 in the swamp (South-West) and on the small island (South-East). In the Ice Dungeon you can find some in the Ice Fiend building (North-West). In the Fire Dungeon they can be found in the buildings on level 2 in the South-West corner.
These Mage Lords have several names: Kwan Li, Lord of the Mists. Lord of the Rats, Puzilian the Puzzler, Ralph the Lord Master of Mages, Thomas the Unexpected, and Brandon the Unvincable to name just a few.
200 to 250 gold, Magic Items, Gems, Scrolls
Found: Inside and around the Terathan and Ophidian Fortresses in T2A
The highest rank a terathan male can carry, these purple spider-men hit hard, and utilize a formidable selection of spells as well.
Natural Poison: Level 5 Poison
Right now terathan warriors only drop gold and weapons, not really a big deal.
50 to 150 gold, Potions, Arrows, Magic Items
Found: Inside and around the Terathan and Ophidian Fortresses in T2A
These green warriors are fairly difficult, but no-where near impossible. They have a tough time resisting spells, so mages are handy in fights with them.
Silver Steed?
jwilson I know there just renamed slimes, but I have yet to see one here.Loot: 200 to 250 gold, scrolls (circle 2), arrows, potions, reagents.
Found: Forests in T2A South of Papua and at the Oasis in the northern desert.
Good aligned, very strong horses that seem to glow. They will attack all Evil beings and monsters on sight. Their preferred method of attack is magic (up to 4th circle), their fireballs can do 30 damage per hit. Stat and skillwise they fall in the same category as the Nightmare. Killing a Silver Steed may increase your Fame but will lower your Karma, depending on what levels you currently are ofcourse.
Heres the hunters guide to find them yourself.Jwilson: DR: 1 OR: 2 OTR: 2 Tame: 30% Fame/Karma: 0
Loot: None
Commonly Found: Dungeons
A slime named after Johnny Wilson, Chief Editor of Computer Gaming World (CGW), who gave UO the award for "Coaster of the Year". A slime by another other name...
Note: Slimes damage the durability of any melee weapon used on them, in addition, they have a 50% chance of splitting in two when damaged, AND they use a weak form of poison. These three things make slimes extremely annoying.
Natural Poison: Lesser Poison
http://web.archive.org/web/199902181015 ... m/hunters/
Just throwin em out there.
EDIT: links aren't working, I'm just going to grab some quotes and give the link to the hunters guide, sorry.