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fisher treasureman template

Posted: Sat Mar 08, 2014 7:09 am
by Roden
Arhh, does this be enough for the high seas?

100/25/100

100 Fishing
100 Carto
95 Lockpicking
60 Detect Hidden (maybe 65 wrestling after <if i ever> GM lockpicking?)
100 Magery
80 Med
85 Eval Int
80 Resist

It's been awhile since I was out on the seas, but I remember on OSI just doing a few ebolts. Will I miss wrestling? Good enough to open L5 while my bard and/or tamer takes care of things?

Re: fisher treasureman template

Posted: Sat Mar 08, 2014 8:34 am
by darkmalus
I would rather have two chars then combine into one... My fisherman is 100 archery, tactics, anatomy, healing, hiding, stealth, and fishing. I set him up this way for two reasons. First to be a sneak attack archer bot back when there was enough warring guilds on this server to need archer bots... and second there is really nothing on the ocean this guy can run into or fish up and not handle solo.. Now as far as a treasureman template goes I have no clue because I was never interested in the whole treasure map thing. After I did about 500 mibs I lost interest in fishing as well... Good luck!!

Re: fisher treasureman template

Posted: Sat Mar 08, 2014 9:39 am
by Roden
darkmalus wrote:I would rather have two chars then combine into one... My fisherman is 100 archery, tactics, anatomy, healing, hiding, stealth, and fishing. I set him up this way for two reasons. First to be a sneak attack archer bot back when there was enough warring guilds on this server to need archer bots... and second there is really nothing on the ocean this guy can run into or fish up and not handle solo.. Now as far as a treasureman template goes I have no clue because I was never interested in the whole treasure map thing. After I did about 500 mibs I lost interest in fishing as well... Good luck!!
Yep that's a decent build, but I already have a stealth guy: stealth, hiding, archery, tactics, eval, magery, anatomy/med

Also, like you say I'll probably lose interest in fishing/t-map hunting, so just wondering if that throwaway char can actually pull it off (highly doubt I'll GM LP on this char).