EV and taking counts
Posted: Wed Oct 02, 2013 10:02 am
If someone casts EV, and I run into and die a minute or so later from being poisoned, does the caster take a count? Thanks.
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You didn't attack the ev to aggro it did you?Budner wrote:Thanks. Interestingly I have one char that I ran into an EV a couple of times, who when resurrected wasn't given the option to give a murder count. However another character under the same circumstances (as far as I can tell) WAS given the option to give a murder count. Not sure what the difference is. Neither is a red or a member of the thieves' guild.
I'm pretty sure there's a timer activated. Once you take inital aggro damage, until you eventually die. If you take too long to die you don't get the option to give a count (I think it might operate similar to the thief turning from grey to blue after two minutes).Menkaure wrote:I do think there's also a flaw because I've see That happen. I am not 100% sure but could it be if you die to the ev because it poisoned you and you didn't cure it in time that you don't get the count? For example I run into an ev an it doesn't attack me but I touch it and poison myself, I let the poison drain me and would I be able to give a count?
Budner wrote:Thanks. Interestingly I have one char that I ran into an EV a couple of times, who when resurrected wasn't given the option to give a murder count. However another character under the same circumstances (as far as I can tell) WAS given the option to give a murder count. Not sure what the difference is. Neither is a red or a member of the thieves' guild.
That is weird. Did it target you and ran into something else and you hit it first?Robbbb wrote: I didn't attack the EV and the person that casted it was blue to me.
As much as I wish this were the case I'm 90 percent sure this isn't true. I'll try to test it later.Used Kotex wrote:Meh. It's where the EV is originally cast. <Targeted>
On top of, or possibly the square next to another player will qualify the caster for a count. After that, the EV's aggro will grey the caster, but not qualify them for a count.
I just ran into it, I wasn't in war mode, didn't actively attack it.Elk Eater wrote:You didn't attack the ev to aggro it did you?Budner wrote:Thanks. Interestingly I have one char that I ran into an EV a couple of times, who when resurrected wasn't given the option to give a murder count. However another character under the same circumstances (as far as I can tell) WAS given the option to give a murder count. Not sure what the difference is. Neither is a red or a member of the thieves' guild.
This makes sense. The char who was able to give a count had EV cast directly on him, whereas the char that couldn't give a count ran into the EV, now that I think about it. Excellent response.Used Kotex wrote:Meh. It's where the EV is originally cast. <Targeted>
On top of, or possibly the square next to another player will qualify the caster for a count. After that, the EV's aggro will grey the caster, but not qualify them for a count.
This basically means that like a field spell, if you run into the blade spirit or energy vortex and are incidentally poisoned by them, the caster will be flagged a criminal, but won't be considered a murderer as a result.Energy vortexes and blade spirits will function a lot like the field spells with regards to the reputation consequences. They still attack victims normally, and the caster is completly responsible for their actions. This includes being cast as a murderer should the blade spirit/ vortex attack and contribute to the death of the victim. However, merely running into a blade spirit or energy vortex will no longer be grounds for reporting the caster for murder. The caster will become criminal should someone take indirect damage from such a spell, but much like fire field, they will not be reportable for murder.
This is not the case. Damage from poison ticks does not restart an aggressor flag, nor does it reset a criminal flag. This is due to the way that the poison spell applies its damage, which does not take into account the source of the poison effect, and as a result, has no way to reset an aggressor flag.MatronDeWinter wrote:Each poison tick should re-start the aggro timer, thus, restart the Criminal Flag.
As per the February 24, 1999 patch notes:MatronDeWinter wrote:If someone damages you and you recall away though, you may not be able to count them. There is some sort of distance check, but I am not sure whether it checks specifically for the use of the recall spell or stepping in a gate, or if it has to do with distance across the map. Maybe staff can clear this up.
You will no longer be able to report people for murder after recalling away.