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wtf is this? magic protection in town?

Posted: Wed Aug 28, 2013 1:12 am
by Crippled
Facts:
I was playing a mage
A thief stole some stuff from me in town
I wanted to defend myself and my property
I blasted him with some spells which for some reason did no damage

Later on me and my friend tested spell damage outside of town and inside of town and we found out that for some reason mages aren't allowed to defend themselves in town. Why? I dont have a god damn clue. This is retarded

Why do warriors get to defend themselves but not mages? Whatever answer you give to this is meaningless. This is a rhetorical question. Its being proposed in order to bring up a point about how unjust this is

Re: wtf is this? magic protection in town?

Posted: Wed Aug 28, 2013 1:39 am
by Kaivan
During the T2A era, spells did no damage in town. Since we aim to replicate the mechanics of late T2A, spells do no damage in town here.

Re: wtf is this? magic protection in town?

Posted: Wed Aug 28, 2013 1:58 am
by Kabal
Fact: UO is a flexible game and ou can make a warrior with no resist and be a badass instead of being a whiney, be-slubbering skainsmate.

Re: wtf is this? magic protection in town?

Posted: Wed Aug 28, 2013 2:32 am
by Missy B
stop hanging around west brit bank

Re: wtf is this? magic protection in town?

Posted: Wed Aug 28, 2013 2:35 am
by Capitalist
Your name is hilariously ironic given the post.

Re: wtf is this? magic protection in town?

Posted: Wed Aug 28, 2013 2:40 am
by Andersonius
Vega wrote:Your name is hilariously ironic given the post.
I think that may have been his point.

Anyway, he isn't nearly the first whiner, and he surely won't be the last.

Re: wtf is this? magic protection in town?

Posted: Wed Aug 28, 2013 2:48 am
by Capitalist
Andersonius wrote:
Vega wrote:Your name is hilariously ironic given the post.
I think that may have been his point.

Anyway, he isn't nearly the first whiner, and he surely won't be the last.
Why must you ruin my fun? I also don't get the whining since I haven't played any other shards in the last however many years :/

Re: wtf is this? magic protection in town?

Posted: Wed Aug 28, 2013 8:41 am
by Wychethyl
technically that's not irony, it's just a wonderful coincidence that his name mirrors his casting abilities in town

if his name was "KillerofThieves" that would be ironic

Re: wtf is this? magic protection in town?

Posted: Wed Aug 28, 2013 8:58 am
by keelonzo
Wychethyl wrote:technically that's not irony, it's just a wonderful coincidence that his name mirrors his casting abilities in town

if his name was "KillerofThieves" that would be ironic
It's like a raiiiiiiiiiiiny dayyyyyyy at the West Brit Bank............. Thief shoulda diiiiiiiiiiiiiiiiied but he just can't gaank..... Who woulda thought he fiiiiiizled.......


*Bows*

^ --- to the tune of alanis

Re: wtf is this? magic protection in town?

Posted: Wed Aug 28, 2013 9:08 am
by Wychethyl
keelonzo wrote:
Wychethyl wrote:technically that's not irony, it's just a wonderful coincidence that his name mirrors his casting abilities in town

if his name was "KillerofThieves" that would be ironic
It's like a raiiiiiiiiiiiny dayyyyyyy at the West Brit Bank............. Thief shoulda diiiiiiiiiiiiiiiiied but he just can't gaank..... Who woulda thought he fiiiiiizled.......


*Bows*

^ --- to the tune of alanis

rulez

Re: wtf is this? magic protection in town?

Posted: Wed Aug 28, 2013 9:19 am
by Budner
I understand it's era accurate so we have to live with it, but I agree with the OP that this game mechanic is stupid and annoying.

Re: wtf is this? magic protection in town?

Posted: Sat Aug 31, 2013 8:04 pm
by chumbucket
I believe the intent behind it was to encourage town fights amongst dexers. Essentially, a different area of the game has a different combat dynamic (for C/O fights).

Re: wtf is this? magic protection in town?

Posted: Sat Aug 31, 2013 9:03 pm
by Menkaure
chumbucket wrote:I believe the intent behind it was to encourage town fights amongst dexers. Essentially, a different area of the game has a different combat dynamic (for C/O fights).
This.
When this rule was applied I finally made a dexxer. But a guild named COP was running towns at that point. And if you ran into 1 or 2 they called 5 more to come. God I couldn't stand them. I think they were the first guild to ever use voice communication.

Re: wtf is this? magic protection in town?

Posted: Sun Sep 01, 2013 1:42 am
by Bicchus Dicchus
Budner wrote:I understand it's era accurate so we have to live with it, but I agree with the OP that this game mechanic is stupid and annoying.

I find it quite hilarious

Re: wtf is this? magic protection in town?

Posted: Sun Sep 01, 2013 10:36 am
by Sin Cloud
Keep in mind.. spell damage being casted does no damage, BUT.. spell damage from a weapon.. say thunder charges, do full damage in town.