Provocation : A detailed guide for the new player.
Posted: Thu Mar 05, 2009 6:51 pm
EDIT: Everyone may not want to be a bard, but this is the fastest way to make money while beginning the game and gaining the basic skills to make a new character. You can also change your bard into something more usfull for hunting or PvP once you feel you can afford it. If this is the case read 2-4 posts down titles "Okay, so your done barding".
When starting fresh on any shard, the most important thing to do, whether you hope to create a beast-slayer, crafter, or PvPer, is to create a source of income. Particularly if you hope to practice magery, money becomes a huge problem for the early developing character. Spellbooks are 6k, it would cost several tens of thousands in regs, not to mention the rising cost of a tiny house where you can store your valuables. If you plan on Player-Killing, you WILL need a house, and houses cost money.
Now, there are other ways you could do this, besides provocation. One would suggest taming, but that takes far to long before it becomes a steady income stream. I would suggest (and have always used) either provocation, tailoring, or fighting. Why not Smithing you say? Well, I prefer to have some social interaction, instead of spending my time online walking from mountain to mountain hacking away with a pickaxe to yield rocks that are too heavy to carry and then risk the death of myself or my pack animal in the process. These three are easy ways to go.
Fighting involves leveling up your stats and then practicing (or macroing) for a few days to the desired skill level. There are good spots with liches (easily downed with a silver weapon, which can be had for a few thousand gold), up to dragons (yes it's possible) and liche lords. These are good sources of income for a character with very little time invested.
Tailors can start making money from the start. It's easy to go around buying up the cloth, cutting it into various items of poor quality (fancy dresses are good) and then selling them back to NPC vendors for a decent sum. But good money can be made in bulk bandaids (which actually require no skill at all) At least with the previous method you earn skill to one day become a GM and sell quality leather armor to players.
I am writting this guide as independant as possible, not relying on other player characters for assistance, because sometimes, they just arent around or are unavailable to help. I suggest you first follow my guide to stat training (also in this forum) and work on the following stats...
100 Str (this is important, the number also represents your hit-points)
25 Dex (you will use dex very little as a Provocationer)
100 Int (this will be your amount of mana for spell-casting)
*It is possible to be a figher/provocationer, though the ability to cast recall and invisible is a godsend, not to mention blade-spirit.
I also suggest you use your starting skills wisely. Choose skills that would require resources to get to 50 such as magery, because it requires a great deal of moneys worth of regs even to get to 50.
PROVOCATIONARY BEGINNINGS-------------------------------------
First thing to do with your new character after getting the stats completed is to scrounge up enough cash for a bunch of instruments. They are sold at furniture shops (like in moonglow) or musical instrument shops (luthiers) (as in brit). Pick an instrument and buy many of the same type, they make no difference. A GM quality instrument only lasts slightly longer than a regular npc purchased one, making the price not really worth it. Quantity over quality in this case.
Your first goal is going to be to Master musicianship. The fastest way is using peacemaking along with it. Why? Because of the delay. If you use an instrument, you must wait 6 seconds or so before you can use another. The same applies to most skills. But you CAN use an instrument, then use peacemaking (both yield music gains) and then wait 6 seconds. This halves the time it takes to GM music. I suggest setting a macro to play a type of instrument, (double click type), using razor you first record the double clicking of the instrument, then right click that entry and select (Convert to d.type, or something similar). Then add a delay of about 500ms (.5 seconds) and then (Use Skill : PeaceMaking) followed by a delay of 6000ms (6 seconds). Loop this macro and play it as you beg for cash, or sheer some sheep and sell the whool. Make this time productive, because you can do other things with this running. Or simply macro, it's up to you, but money for a full spell book, regs, weapons, or more instruments is always nice. Eventually you will hit about 85.0 musicianship. Now you can read on below.
Now find a place within the boundaries of town that has a fence, or stable where you could trap animals. I suggest Delucia, but Cove is nice too. You could use the pens in the stable, but you rish people coming along and killing your animals. Find any small animal, it does not matter what it is, as long as it's something tamers arent intrested in. Get to your pen with no people around and attack the animal and get it inside the pen, then run out and close the door. You are now ready to GM musicianship and provocation by using creating a macro of, or performing the following actions.
Set Razor to record.....
Play the instrument
Use Skill : Provocation
Click the animal that is trapped
Now click yourself.
Now stop razor and check the "loop" box.
Go back using right click to add a delay of..
6000ms at the end of the macro
100ms after double clicking the instrument
The reason we play the instrument in the macro, even though it is not needed, is to gain music at twice the normal rate (like with peacemaking) as provocation also yields music gains.
You can do this until about 80 in skill and then change out the animal to something at least as big as a bull (though I am not sure if it matters) I used a magpie all the way until 80 and a bull from 95-100. What did I do from 80-95 you ask?
I made money, and alot of it. If you want some cash read on, if you have other plans you can stop here.
Get a horse (you have money from when you were preacticing music right?) and a means to heal yourself. Greater heal spell in your spellbook at the least (bandaids are ok if you are a dexer), and head out to the Ophidian lair behind papua in T2A. Ask around, people can help you get there. It is great to have recall (and runes) and the invisibility spell, as well as Cure AND some greater cure potions. (Deadly poison can make short work of you).
Once there, do NOT stop moving, you will die very easily. You are specifically looking for Knight-errants and Matriarchs. They have the best gold. Keep moving, and provoking and once you get some fights going hide yourself with invisible.
Continued below...
When starting fresh on any shard, the most important thing to do, whether you hope to create a beast-slayer, crafter, or PvPer, is to create a source of income. Particularly if you hope to practice magery, money becomes a huge problem for the early developing character. Spellbooks are 6k, it would cost several tens of thousands in regs, not to mention the rising cost of a tiny house where you can store your valuables. If you plan on Player-Killing, you WILL need a house, and houses cost money.
Now, there are other ways you could do this, besides provocation. One would suggest taming, but that takes far to long before it becomes a steady income stream. I would suggest (and have always used) either provocation, tailoring, or fighting. Why not Smithing you say? Well, I prefer to have some social interaction, instead of spending my time online walking from mountain to mountain hacking away with a pickaxe to yield rocks that are too heavy to carry and then risk the death of myself or my pack animal in the process. These three are easy ways to go.
Fighting involves leveling up your stats and then practicing (or macroing) for a few days to the desired skill level. There are good spots with liches (easily downed with a silver weapon, which can be had for a few thousand gold), up to dragons (yes it's possible) and liche lords. These are good sources of income for a character with very little time invested.
Tailors can start making money from the start. It's easy to go around buying up the cloth, cutting it into various items of poor quality (fancy dresses are good) and then selling them back to NPC vendors for a decent sum. But good money can be made in bulk bandaids (which actually require no skill at all) At least with the previous method you earn skill to one day become a GM and sell quality leather armor to players.
I am writting this guide as independant as possible, not relying on other player characters for assistance, because sometimes, they just arent around or are unavailable to help. I suggest you first follow my guide to stat training (also in this forum) and work on the following stats...
100 Str (this is important, the number also represents your hit-points)
25 Dex (you will use dex very little as a Provocationer)
100 Int (this will be your amount of mana for spell-casting)
*It is possible to be a figher/provocationer, though the ability to cast recall and invisible is a godsend, not to mention blade-spirit.
I also suggest you use your starting skills wisely. Choose skills that would require resources to get to 50 such as magery, because it requires a great deal of moneys worth of regs even to get to 50.
PROVOCATIONARY BEGINNINGS-------------------------------------
First thing to do with your new character after getting the stats completed is to scrounge up enough cash for a bunch of instruments. They are sold at furniture shops (like in moonglow) or musical instrument shops (luthiers) (as in brit). Pick an instrument and buy many of the same type, they make no difference. A GM quality instrument only lasts slightly longer than a regular npc purchased one, making the price not really worth it. Quantity over quality in this case.
Your first goal is going to be to Master musicianship. The fastest way is using peacemaking along with it. Why? Because of the delay. If you use an instrument, you must wait 6 seconds or so before you can use another. The same applies to most skills. But you CAN use an instrument, then use peacemaking (both yield music gains) and then wait 6 seconds. This halves the time it takes to GM music. I suggest setting a macro to play a type of instrument, (double click type), using razor you first record the double clicking of the instrument, then right click that entry and select (Convert to d.type, or something similar). Then add a delay of about 500ms (.5 seconds) and then (Use Skill : PeaceMaking) followed by a delay of 6000ms (6 seconds). Loop this macro and play it as you beg for cash, or sheer some sheep and sell the whool. Make this time productive, because you can do other things with this running. Or simply macro, it's up to you, but money for a full spell book, regs, weapons, or more instruments is always nice. Eventually you will hit about 85.0 musicianship. Now you can read on below.
Now find a place within the boundaries of town that has a fence, or stable where you could trap animals. I suggest Delucia, but Cove is nice too. You could use the pens in the stable, but you rish people coming along and killing your animals. Find any small animal, it does not matter what it is, as long as it's something tamers arent intrested in. Get to your pen with no people around and attack the animal and get it inside the pen, then run out and close the door. You are now ready to GM musicianship and provocation by using creating a macro of, or performing the following actions.
Set Razor to record.....
Play the instrument
Use Skill : Provocation
Click the animal that is trapped
Now click yourself.
Now stop razor and check the "loop" box.
Go back using right click to add a delay of..
6000ms at the end of the macro
100ms after double clicking the instrument
The reason we play the instrument in the macro, even though it is not needed, is to gain music at twice the normal rate (like with peacemaking) as provocation also yields music gains.
You can do this until about 80 in skill and then change out the animal to something at least as big as a bull (though I am not sure if it matters) I used a magpie all the way until 80 and a bull from 95-100. What did I do from 80-95 you ask?
I made money, and alot of it. If you want some cash read on, if you have other plans you can stop here.
Get a horse (you have money from when you were preacticing music right?) and a means to heal yourself. Greater heal spell in your spellbook at the least (bandaids are ok if you are a dexer), and head out to the Ophidian lair behind papua in T2A. Ask around, people can help you get there. It is great to have recall (and runes) and the invisibility spell, as well as Cure AND some greater cure potions. (Deadly poison can make short work of you).
Once there, do NOT stop moving, you will die very easily. You are specifically looking for Knight-errants and Matriarchs. They have the best gold. Keep moving, and provoking and once you get some fights going hide yourself with invisible.
Continued below...