drakwen wrote:im new to this shard i need a small house, ive been trying to make money smithing ive only saved like 10k in 2 days though since it does not seem terribly profittable yet
I started with smithing. Smithing is -not- the way to start. You need a decent miner before you can do jack with smithing and you don't want to burn the skill points building a miner on the same character as the maker.
Sheep. Start with sheep. You can find them at Yew and on the island north of Jhelom (teleporter in Jhelom). Double-click your dagger (or any edged weapon), double-click the sheep, get 2 wool. Find a tailor shop in town. Spin the wool for yarn. Loom the yarn for bolts of cloth.
If you're building your Crafter character, start with 50% magery, 49% carpentry and 1% tinkering. Carpentry is a huge pain to boost but it's the gateway skill for all the others. Magery is easy but very expensive. So, put your free points there. Use that 10k to buy up 30% blacksmithing, tinkering and tailoring from the NPCs (travel from town to town until you find the ones to train you up to at least 29).
If you didn't build your maker that way and you're only 10k gold in to the game, start a new character and build him that way. You won't want to. I didn't want to. Do it anyway. You can return to your original character once you've built up some gold and knowledge and can afford to rework him.
Now, you have 30 tailoring and you have some bolts of cloth that you made from the wool. Buy a pair of scissors and sewing kits. Cut the bolts with scissors and then use the thread to sew plain dresses. At 30 tailoring skill you can sew plain dresses with few failures. They're the fourth best paying cloth item in the game, yielding 80 to 90 gold for each wool you collected.
A good macroing tailor can turn wool into cash at a little under 10k gold per hour. As a newbie it'll take you a while to collect the wool, but you should get enough to afford your first house within a week or two of casual play. And there's space for small houses all over the place right now. Even good spaces.
When you're ready to build your resource gatherer (miner and lumberjack) I recommend you put that on a different character than your crafter. You'll want all 700 points on your crafter to go to, well, making stuff. See
viewtopic.php?f=11&t=51636 for a resource gatherer profile.
Here's a decent maker profile:
Blacksmithy: 100
Carpentry: 100
Tailoring: 100
Tinkering: 100
Hiding: 100
Magery: 75
Musicianship: 45
80 points to something else.
Hiding is good. Hiding while sewing in town helps you escape the notice of thieves and purple pot tossers (griefers). Hiding is free to GM. Dump everything except your newbie clothes in your bank box, then find a spot in town with a bunch of NPCs around, and set a macro: use skill hide, wait 10.5 seconds, loop. Run it for a few nights and you'll be at 100 hiding skill. If you're killed, walk to the nearby healer. You lost nothing.
You should, of course, also hook up with the NEW guild. They specialize at helping folks get started and have fine reputation.
If your other offers to temporarily co-own a house don't pan out, drop me a line and I'll let you use one of mine.