Salvaging a less than usefull Build

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Featheon
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Joined: Fri Dec 19, 2008 2:33 am

Salvaging a less than usefull Build

Post by Featheon »

Due to recent patches to the shard, and my plans to build the standard hybrid for PvP, I no longer have a use for my old dexxer. I ask for suggestions on possibly transposing this character in a way that might prove either time or cost effective.

Here are the dexxers current skills:

GM Tactics
GM Anatomy
GM Hiding
GM Mace Fighting
GM Archery
80 Healing
60 Resist Spells
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hai t2a
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Re: Salvaging a less than usefull Build

Post by hai t2a »

magery in place of archery
wrestling OR meditation in place of hiding, depending on if you want to wear armor.

wrestling is more solid IMO, just stock well.

Teknix
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Re: Salvaging a less than usefull Build

Post by Teknix »

take wrestling if you will have low int.

if you want med, make sure you have enough int to really take advantage of different med rates
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RoadKill
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Re: Salvaging a less than usefull Build

Post by RoadKill »

Featheon wrote: GM Tactics
GM Anatomy
GM Hiding
GM Mace Fighting
GM Archery
80 Healing
60 Resist Spells
Drop archery for meditation. Drop hiding for Magery. GM your healing & resist while GMing magery.

Medwarrior Macer = very good. Go with 100 strength, 85-90 dex, 35-40 intelligence + carry a magical wizard cap
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Greven
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Re: Salvaging a less than usefull Build

Post by Greven »

I agree with Roadkill...it is however not the most cost effective route to go if that's a deciding factor...GM magery/resist takes some money unfortunately. It is your best choice for straight up PvP though.
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RoadKill
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Re: Salvaging a less than usefull Build

Post by RoadKill »

Magery can be a little pricy to GM, resist however is a joke. It'll cost you about 25-30k if you do it right (and by right, I mean come to my resist sessions)
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Shea
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Re: Salvaging a less than usefull Build

Post by Shea »

RoadKill wrote:Magery can be a little pricy to GM, resist however is a joke. It'll cost you about 25-30k if you do it right (and by right, I mean come to my resist sessions)
From what point would it cost 25-30k? Im at 95 right now.
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RoadKill
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Re: Salvaging a less than usefull Build

Post by RoadKill »

Shea wrote:
RoadKill wrote:Magery can be a little pricy to GM, resist however is a joke. It'll cost you about 25-30k if you do it right (and by right, I mean come to my resist sessions)
From what point would it cost 25-30k? Im at 95 right now.
From 0 to 100 skill.
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Celery
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Re: Salvaging a less than usefull Build

Post by Celery »

imo.. if u already have a med warrior then why change this dexers temp...

townies are always fun to get on, and in packs they are sick - if u cant afford to gm his magery from 0 then just keep the townie template...

ie:

macing
archery
tactics
anatomy
healing
resist
detect hidden

or you can drop one of your melee skills and keep hiding, but imo a townie isnt a townie until they have detect hidden for the scrubs that are scared.

i think the perfect townie is
fencing OR archery
tactics
anatomy
healing
resist
detect hidden
hiding

Featheon
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Re: Salvaging a less than usefull Build

Post by Featheon »

I was using archery in conjunction with macing to get 2 instahits--although I could be using this term incorrectly.
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