dexxer question

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pasku1
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Joined: Thu Apr 04, 2013 4:41 pm

dexxer question

Post by pasku1 »

hi guys, i've a 6xgm fencer
Fencing
Tactics
Anatomy
healing
Magery
Res Spell
i miss 7th skill
poisoning, stealing or what???
100 90 35 my stats

Sadistik
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Joined: Sun Mar 10, 2013 7:05 am

Re: dexxer question

Post by Sadistik »

depends what your goin for? hiding is amazing on dexxers always but poisoning is fun to i farm bloods and elders with my nox dexxer
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Kinja
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Joined: Wed Mar 06, 2013 12:18 pm

Re: dexxer question

Post by Kinja »

Wrestling would be good too, to get off that last minute heal or recall.

pasku1
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Joined: Thu Apr 04, 2013 4:41 pm

Re: dexxer question

Post by pasku1 »

hiding is fun, true...but i want more dps and i think about pvp
wrestling or poisoning...poison with an alt is good but there a are a lor of thief :)

UsualSuspect
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Re: dexxer question

Post by UsualSuspect »

I'd get some tracking.

memememe
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Re: dexxer question

Post by memememe »

If you want stealing you can NEVER kill anyone unless they flag first (no counts) and once people know you're a thief they can kill you without consequence.
I like meditation on my dexer. Highly mobile (recalling around without pause), always buffed (prot/reflect/bless/ref. armor), and vs mages all you need to do is pay attention to their hally cycle and poison spam doesn't affect you and you can always gheal, not to mention unlimited debuffs and interrupts.
This of course means vs other dexers you wear armor and have minimal use of your 7th skill, or go naked and get raped. So more of a anti-tank build, but since 95% of this shard pvps on a tank it works pretty nice. I got that build with macing (so no poisoning anyway), so theoretically if you draw out a fight a bit you can be pretty fucking annoying vs dexers aswell.

UsualSuspect
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Re: dexxer question

Post by UsualSuspect »

That's not a dexxer. It is a hybrid/med warrior. And any decent tank mage will hally/interrupt you to death because you have no wrestle. unless you wear armor, which completely nullifies the point of meditation.

memememe
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Re: dexxer question

Post by memememe »

So how is a 100-90-35 dexer with hiding more of a dexer than a 100-90-35 dexer with med? Weird definition you got there.
And why would I get interrupted? Watch for hally cycle, cast heal. You're never casting anything above 4th circle so you're well within that window. Just need to pay attention a wee bit more.

Also don't understand how wearing armor would prevent interrupts, but you are welcome to enlighten me on that.

RoadKill
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Re: dexxer question

Post by RoadKill »

All good things for your last 100 points..


100 Meditation
100 Eval (especially good if you switch to swords or macing imo)
100 Poisoning
100 Hiding
30 Tracking / 70 Meditation
30 Tracking / 70 Hiding (good for quick AFKs, hide-camping spots)
100 Archery (useful in PVM, has it's uses in PVP but less common)
100 Wrestling

I've played every combination above with a Fencer, Swords, or Macer, at some point over the last 5 years that I've been on UOSA. When geared correctly and played correctly, you'll find it difficult to die.
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UsualSuspect
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Re: dexxer question

Post by UsualSuspect »

[quote]So how is a 100-90-35 dexer with hiding more of a dexer than a 100-90-35 dexer with med? Weird definition you got there.
And why would I get interrupted? Watch for hally cycle, cast heal. You're never casting anything above 4th circle so you're well within that window. Just need to pay attention a wee bit more.

Also don't understand how wearing armor would prevent interrupts, but you are welcome to enlighten me on that.
[/quote]

I didn't realize anyone would have 35 int with gm med on a dexxer. My mistake. I have not tried those skills and that stat ratio. I'm not saying the armor helps with interrupts, but it does greatly reduce the melee damage.

I honestly don't know what the best combo is. I've tried archery, hiding, tracking, I even tried a toon with 8 balanced skills lol. I think in the end, it really does come down to good armor, a good weapon, skill, timing and explode potions for the kill. Pick the last skill based on what you want.

Didn't mean to insult you MEMEMEMEMEMMEMEME.

memememe
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Re: dexxer question

Post by memememe »

You didn't, don't worry about it.

I've just had a lot of fun with my med macer. No down time what so ever due to med and since the meta on this shard is so tankheavy no armor isn't a problem in 95% of all fights. Once you get down the gheal timing between hally swings you're good to go, cause besides that you'll mostly be casting 1st or 2nd circle, which should never be a problem.

But as you, and a few others have already said, it comes down to preference. The downside of med is that you'll have to carry around a lot more regs to constantly use your mana. A dexer with hiding on the other hand is dirt cheap and hella annoying for instance.

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Naal
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Re: dexxer question

Post by Naal »

Would parrying be a good 7th skill? Is the added armor and blocking good against harder hitting mosters like blood elementals? I have a swords dexxer in the making and have only ever used halberds and bardiches so i'm not familiar with the sword/shield combo. The other two skills i am deciding between are poisoning and hiding. I'd like poisoning so i could re-poison my weapon instead of carrying around several poisoned weapons (only 12 uses for a deadly poisoned weapon right?). But hiding is great because i can choose when i want to engage a mob, and it helps in avoiding PKers(since i'm a pvm dexxer).

skills so far
100 Swords
100 Tactics
74.3 Magery
68.4 Resist
86.6 Anatomy
71.3 Healing
58.8 Hiding

i was also wondering why a dexxer would need 100 magery? i can't think of any use for spells beyond 6th circle for a dexxer. Plus, i am only going to have 35 mana.

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The oOo
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Re: dexxer question

Post by The oOo »

Naal wrote:Would parrying be a good 7th skill? Is the added armor and blocking good against harder hitting mosters like blood elementals? I have a swords dexxer in the making and have only ever used halberds and bardiches so i'm not familiar with the sword/shield combo. The other two skills i am deciding between are poisoning and hiding. I'd like poisoning so i could re-poison my weapon instead of carrying around several poisoned weapons (only 12 uses for a deadly poisoned weapon right?). But hiding is great because i can choose when i want to engage a mob, and it helps in avoiding PKers(since i'm a pvm dexxer).

skills so far
100 Swords
100 Tactics
74.3 Magery
68.4 Resist
86.6 Anatomy
71.3 Healing
58.8 Hiding

i was also wondering why a dexxer would need 100 magery? i can't think of any use for spells beyond 6th circle for a dexxer. Plus, i am only going to have 35 mana.

I'm almost done w/ a pretty standard PvE Mace Warrior Template [mostly PvM...cus I sux lol]

100 Anatomy
100 Healing
30 Hiding [50ish going down]
70 Magery
100 Mace
100 Parry
100 Resist [80 goign up]
100 Tactics

100/100/25 [str/dex/int] I may change this up just a bit.

Hiding was GM [1st skill :) ] defensive in nature...takes the place of low resist. Used for anti-PK to start the char off...it is now being relegated to an afk skill. I may trade it out for tracking eventually but I HATE not being able to hide...

Resist is last and the points come directly from Hiding so its a constant trade-off from a purely defensive skill to a more offensive/defensive skill.

I think it's been said already, 70 magery is all you can really use without higher int/med...use for buffs, recalls, marking, Gheals etc...[hence why I'll probably adjust stats slightly to get a bit more bang out of Magery]

Pretty impressive in a full Invulnerable Plate suit & shield :D

ymmv...
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pasku1
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Joined: Thu Apr 04, 2013 4:41 pm

Re: dexxer question

Post by pasku1 »

archery like final hit with heavy crossbow???

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Malaikat
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Re: dexxer question

Post by Malaikat »

Archery like equip a bow and watch them outrun your shot or load up a greater heal or 2 or 3. Archery is a waste on any template here. The skill is worthless - nerfed into obscurity. When I'm pvping and see someone throw on a bow, I take the time to laugh at them before I screen and waste their shot.

The only thing it's at all good for is bots, and perhaps an opener. You could heavyx then follow immediately with a hally, but archery has no insta hit and it doesn't cycle on the melee timer. So, there's really no going back after your first hit (assuming you win the 50% toss).
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