Should dexxers be allowed in the new PVP tourn? VOTE NOW!
Should dexxers be allowed in the new PVP tourn? VOTE NOW!
With my new PVP tournament, I want to include everyone but I have been reading on other threads that dexxers have an unfair advantage in a small arena size.
I've been trying to think of ways to include everyone so its fair all around, and have come up with a few but nothing awesome so far.
Anyway, any opinions on the matter will be greatly appreciated.
Please vote! If you vote Yes with a rule, please post it below for consideration.
Thank you!
I've been trying to think of ways to include everyone so its fair all around, and have come up with a few but nothing awesome so far.
Anyway, any opinions on the matter will be greatly appreciated.
Please vote! If you vote Yes with a rule, please post it below for consideration.
Thank you!
.
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Goblin Goods Presents: Player Run PVP Tournaments!
- archaicsubrosa77
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Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
Being they rely on bandaging primarily to heal the advantage point is moot. You may however regulate the quantity of items all players can use, including regs, potions, bandages etc.
Such as, a certain number of potions that the player can decide what to bring to match that number.
The same with regs and bandages.
Most players do not fight with an unlimited supply of everything in their arsenal on the field.
I say 50 of each reg, 10 of each potion, and 50 bandages as a set number...but the player may decide to exchange potions or
regs for a greater number of other types. Reg for Reg, Potion for Potion.
Such as, a certain number of potions that the player can decide what to bring to match that number.
The same with regs and bandages.
Most players do not fight with an unlimited supply of everything in their arsenal on the field.
I say 50 of each reg, 10 of each potion, and 50 bandages as a set number...but the player may decide to exchange potions or
regs for a greater number of other types. Reg for Reg, Potion for Potion.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
I voted against dexxer.
Med dexer, parry dexer and tankmage is too much stone paper scissors.
Med dexer, parry dexer and tankmage is too much stone paper scissors.
Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
Variety is for suckers. Hally harm ftmfw.
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Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
You ever had a Hybrid Macer fight you?memememe wrote:I voted against dexxer.
Med dexer, parry dexer and tankmage is too much stone paper scissors.
Having Macing, Wrestling, Healing, and Med on top of potions even though lacking anatomy can be a real pain in the butt as a Power weapon would make up the difference and with a tactics modifier on top it really wouldn't matter. You would still do more damage then someone who merely carried GM weapons that had anatomy.
The biggest problem I ran into playing former versions of medi-dexxers are they are made to be played defensively in order to keep offensive, keeping anatomy made little sense as it gave up wrestling which defeated the purpose of the build.
Greater heal staves are easy to farm. And yes they arent as fast as a Q-staff, but being a medi you arent going to be trying to outswing your opponent at least against dexxers. In fact being able to heal in four different ways directly even in combat, offscreening isn't necessary at all. It is very possible to hit your bandage, use a staff charge, drink a potion, pre-cast g-heal, re-arm, and insta-hit all in very little time at all and even standing toe to toe or perhaps when you begin to cast just a few steps from your opponent.
Every cast and swing they throw will mean nothing. All you need is a dress macro for gnarled staves, and throw them to the ground when they run out of charges...and also for a faster weapon to which you would have your damage modifiers.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
Well all magic stuff and potions, other than red, are not allowed.
So greater healing wands and magic weps don't really apply to this tournament....
Thank you for everyone's input so far.
So greater healing wands and magic weps don't really apply to this tournament....
Thank you for everyone's input so far.
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- archaicsubrosa77
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Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
Oh, its one of those
How unrealistic
If you think Dexxers have an unfair advantage you are kidding yourself.
How unrealistic
If you think Dexxers have an unfair advantage you are kidding yourself.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
1) 90% of the stuff you wrote doesn't apply in a duel environment with rules (gm weps, no pots except red etc.)archaicsubrosa77 wrote:You ever had a Hybrid Macer fight you?memememe wrote:I voted against dexxer.
Med dexer, parry dexer and tankmage is too much stone paper scissors.
Having Macing, Wrestling, Healing, and Med on top of potions even though lacking anatomy can be a real pain in the butt as a Power weapon would make up the difference and with a tactics modifier on top it really wouldn't matter. You would still do more damage then someone who merely carried GM weapons that had anatomy.
The biggest problem I ran into playing former versions of medi-dexxers are they are made to be played defensively in order to keep offensive, keeping anatomy made little sense as it gave up wrestling which defeated the purpose of the build.
Greater heal staves are easy to farm. And yes they arent as fast as a Q-staff, but being a medi you arent going to be trying to outswing your opponent at least against dexxers. In fact being able to heal in four different ways directly even in combat, offscreening isn't necessary at all. It is very possible to hit your bandage, use a staff charge, drink a potion, pre-cast g-heal, re-arm, and insta-hit all in very little time at all and even standing toe to toe or perhaps when you begin to cast just a few steps from your opponent.
Every cast and swing they throw will mean nothing. All you need is a dress macro for gnarled staves, and throw them to the ground when they run out of charges...and also for a faster weapon to which you would have your damage modifiers.
2) You're pretty much pleading my case. That's exactly what I meant. A med macer will just outlast you, even if you're carrying 390 stones worth of regs and pots.
Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
I don't think anything about it because I haven't fought as either on this server.archaicsubrosa77 wrote:Oh, its one of those
How unrealistic
If you think Dexxers have an unfair advantage you are kidding yourself.
But it seems so far the majority of people agree with you. Most people seem to want Dexxers in the tournament.
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Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
The whole item thing should be lifted... Dexxers cant fight mages without pots. You would merely have to poison them. Maybe allow cures and reds only.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
Don't most dexxers use magery too?
It may take a few tournaments to get the details perfect. Maybe do the first event with dexxers and mages, the same rules I have so far. Seeing how it goes, if the dexxers get pwned, then maybe change some rules around.
There has got to be a sweet spot that everyone likes.
It may take a few tournaments to get the details perfect. Maybe do the first event with dexxers and mages, the same rules I have so far. Seeing how it goes, if the dexxers get pwned, then maybe change some rules around.
There has got to be a sweet spot that everyone likes.
.
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Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
Yeah well you need at least cures, otherwise only new players that know nothing about UO will sign in their dexxers. Even if they have the ability to cast cure, unless they have med it won't matter. They would be toast.
Or just totally ban the poison spell. But the more you do to make rules the more you are getting away from real combat. Items are put in for the very reason of making up for disadvantages on all sides.
That's why I think you should put a limit on items.
2 wands
2 weapons
50 bandages
10 of each potion
unlimited food items
50 of each reg
This is what you would normally carry on the field on average...make everything lootable, if you do three rounds have a bag made for each round and anything that is left over goes to the winner (non perishable items stay separate but are still considered spoils in the end). Only GM weapons and Armor. You can set a limit on wand charges...say no more then 8 per wand.
If you burn through your stuff too quick or performed poorly its your fault. You were equally equipped. This also allows battles to last less longer.
Or just totally ban the poison spell. But the more you do to make rules the more you are getting away from real combat. Items are put in for the very reason of making up for disadvantages on all sides.
That's why I think you should put a limit on items.
2 wands
2 weapons
50 bandages
10 of each potion
unlimited food items
50 of each reg
This is what you would normally carry on the field on average...make everything lootable, if you do three rounds have a bag made for each round and anything that is left over goes to the winner (non perishable items stay separate but are still considered spoils in the end). Only GM weapons and Armor. You can set a limit on wand charges...say no more then 8 per wand.
If you burn through your stuff too quick or performed poorly its your fault. You were equally equipped. This also allows battles to last less longer.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
Allow cure pots along with refresh pots, problem solved. no need for a list of items you can and cant use, this would be hard to enforce. Magic weapons and wands have no place in dueling.
This list is absurd. I bring hundreds of regs on my mage and dozens of red pots when I duel. We aren't recreating field pvp here.archaicsubrosa77 wrote: 2 wands
2 weapons
50 bandages
10 of each potion
unlimited food items
50 of each reg
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Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
It's not absurd at all, that's for one round... if you been training to fight you should also have trained to work with the average amount you would have carried on the field. 50 of each reg per match is plenty, really it's more then enough. It makes it tougher, I think you should carry that many regs that you do only when you are training not in a real fight. A dexxer might argue he needs more then 10 purple pots too... being fair.
If you were a PK you would pack similarly, otherwise you could leave your loots to the rats.
If you were a PK you would pack similarly, otherwise you could leave your loots to the rats.
Derrick wrote:I wish it were possible that a mount could be whacked while you are riding it, but to the best of my knowedge it is not.
Re: Should dexxers be allowed in the new PVP tourn? VOTE NOW
Do you even play this game?archaicsubrosa77 wrote:It's not absurd at all, that's for one round... if you been training to fight you should also have trained to work with the average amount you would have carried on the field. 50 of each reg per match is plenty, really it's more then enough. It makes it tougher, I think you should carry that many regs that you do only when you are training not in a real fight. A dexxer might argue he needs more then 10 purple pots too... being fair.
If you were a PK you would pack similarly, otherwise you could leave your loots to the rats.