Vendor refresh
Posted: Thu Mar 21, 2013 8:00 am
I have been working on Carpentry skill in Vesper for the past 3-4 days. I have noticed that vendor refresh on wood is only +10 per refresh not double the amount. for example vendor starts with 20 boards, buy them all wait for refresh they now have 29 boards, then 39, 49, 59, 69, 79, etc I have read that NPC's inventory is supposed to double or follow the following ... start with 20, then 40, 80, 160, 320, etc
Also after buying all the boards (every 40 minutes or so) from 8:00 AM to 2:00 AM, the next morning the carpentry NPC's start inventory back at 20 boards. However the tinkerer starts where it left off (usually between 150 - 200 boards) On the second day while continuing to buy out inventory, when the tinkerer reached 303 boards, then next refresh started back at 20 boards. At the vary least shouldn't all NPC's start inventory each day where they left off the previous day? meaning if the tinkerer is doing it shouldn't the carpenters do it as well?
This is being done in Vesper at the carpenter shop and the tinkerer shop.
Also semi related... Wood shields cost 27 to make and sell for 31-34 gold. So with failures you lose only a few hundred gold per cycle and have the ability to make a few hundred gold if you do not fail. However Quarter staffs cost 18 to make and sell for 15 -?? (haven't made an exceptional yet) so with failures you can lose thousands per cycle. Can this be adjusted?
Thanks in advance.
Also after buying all the boards (every 40 minutes or so) from 8:00 AM to 2:00 AM, the next morning the carpentry NPC's start inventory back at 20 boards. However the tinkerer starts where it left off (usually between 150 - 200 boards) On the second day while continuing to buy out inventory, when the tinkerer reached 303 boards, then next refresh started back at 20 boards. At the vary least shouldn't all NPC's start inventory each day where they left off the previous day? meaning if the tinkerer is doing it shouldn't the carpenters do it as well?
This is being done in Vesper at the carpenter shop and the tinkerer shop.
Also semi related... Wood shields cost 27 to make and sell for 31-34 gold. So with failures you lose only a few hundred gold per cycle and have the ability to make a few hundred gold if you do not fail. However Quarter staffs cost 18 to make and sell for 15 -?? (haven't made an exceptional yet) so with failures you can lose thousands per cycle. Can this be adjusted?
Thanks in advance.