GM Tinker - Worth it?
GM Tinker - Worth it?
I have my tinker up to ~97 and he is crafting lethal traps. Specific to traps, is there an advantage to GM tinkering? Another question, if a GM tinker crafts an item, is there an option to tag the item with the crafter's name similar to smithing?
Re: GM Tinker - Worth it?
gotta be gm to craft with yer name on it and will be automatic on exceptional crafted gm items
Re: GM Tinker - Worth it?
Hell yeah a GM tinker is worth it. Even a tinker with only 97 tinkering can make much less powerful traps then a tinker that has 100.00 and even still it's never gaurenteed you will make an absolutely lethal trap but I've learned just by experience with these things, you got about a 50/50 shot for it to be 100% lethal within a 2 tile area. If they are 3 tiles away it won't kill them ever.
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Re: GM Tinker - Worth it?
GM it.
[20:08] <@Kaivan> We have a ridable Maahes in Green Acres.
[10:00] <TheBreadman> leeds did a takeover on secondage
[10:00] <@Derrick> hax
Tom: Get bad bro
Re: GM Tinker - Worth it?
just gm it. i cant believe youre asking and youre already at 97.
Re: GM Tinker - Worth it?
i cant believe youre responding without addressing the question (Specific to traps, is there an advantage to GM tinkering?).Missy B wrote:just gm it. i cant believe youre asking and youre already at 97.
Thanks for addressing the question ScoobyDoO.
Re: GM Tinker - Worth it?
No it isn't. There are 3 options with regards to the maker's mark - [MarkOption Ask/Always/Never. Not all items can be marked.liinniejj wrote:gotta be gm to craft with yer name on it and will be automatic on exceptional crafted gm items
Braden wrote:I was getting ready to type a serious reply to this post until I saw who posted it.
[Uhh] Eo wrote:If there is one thing I am a fan of, it is exploring foreign holes.
Re: GM Tinker - Worth it?
i stand corrected ^^