Page 1 of 1
Jhelom
Posted: Fri Mar 14, 2008 1:02 am
by do0m
During T2A the island in the town of Jhelom (the one you get to by useing the north west tele pad) was not G-zone. Well.. it wasn't on Catskills or Baja at least.
Edit: added screenshot of the island

Re: Jhelom
Posted: Fri Mar 14, 2008 2:44 am
by Dupre[THG]
it was on atlantic, cause i remember enticing adventures to the edge of woods, and killing them for money

Re: Jhelom
Posted: Fri Mar 14, 2008 8:38 am
by Derrick
Aye. I believe that it was guarded until you reached the woods. If someone could dig up a source on this it'd be much appreciated, and if it's wrong we'll get it corrected.
Re: Jhelom
Posted: Fri Mar 14, 2008 11:43 am
by do0m
Well I just checked on Catskills, Baja, and Atlantic on the OSI shards and even on Divinity they are NOT G-Zone... I know for a fact they weren't during T2A either, i just have no proof as of yet...
Re: Jhelom
Posted: Fri Mar 14, 2008 12:15 pm
by Derrick
I'll take a look around myself and get them fixed as soon as I can. Thanks.
Re: Jhelom
Posted: Fri Mar 14, 2008 12:48 pm
by Dupre[THG]
quite honestly , i played atlantic during t2a period, guards were there. 100% guarntee, iuno about baja and catskills but i know they were there hence the reaason i had to entice noblemen and adventurerres to the woods to kill them for 550gold+
Re: Jhelom
Posted: Fri Mar 14, 2008 12:54 pm
by do0m
Maybe you're thinking of the wrong island. Every shard i have ever played on, the island I'm talking about was never G zone
Re: Jhelom
Posted: Fri Mar 14, 2008 1:15 pm
by Dupre[THG]
if your talking about the warrior city, of jhelom its ALWAYS had guards, even in
Ultima : Quest for the Avatar and Ultima : False Prophet, jhelom has always had guards. now maybe in siege periolous or something but i know without a shadow of a doubt they had guards.
Re: Jhelom
Posted: Sat Mar 15, 2008 3:55 am
by Deano
Dupre[THG] wrote:even in
Ultima : Quest for the Avatar and Ultima : False Prophet
Can't really compare it to that but I see what you're saying.
I don't know if that island had guards, can't remember. But it would be logical that it does considering it's a part of the city.
Either way I'm not fussed. But if there are NPCs there that can be murdered in town, it'd be illogical to not have guards.
Re: Jhelom
Posted: Sat Mar 15, 2008 3:58 am
by do0m
Deano wrote:Dupre[THG] wrote:even in
Ultima : Quest for the Avatar and Ultima : False Prophet
Can't really compare it to that but I see what you're saying.
I don't know if that island had guards, can't remember. But it would be logical that it does considering it's a part of the city.
Either way I'm not fussed. But if there are NPCs there that can be murdered in town, it'd be illogical to not have guards.
I totally agree with you, however if you goto an OSI shard it will not be G zone, haven't check alot of non-osi shards but i know divinity also is a no G zone for that island
Re: Jhelom
Posted: Sat Mar 15, 2008 11:33 am
by Dupre[THG]
dude your actually Right it is not guarded i thought you meant the TOWN of jhelom