Ideas/Suggestions On my dexxer template

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Kryptonical
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Ideas/Suggestions On my dexxer template

Post by Kryptonical »

I'm going to be using my dexxer manly for pvm and the occassional trying to protect myself (in a group setting) agains a pk or two. I plan on doing 90% or more of my damage via macing, but I want to have the ability if necessary to see some one trying to run away with of course low stamina, can be able to chase after them with an ebolt or two. I'm not exactly too sure what my stats will be, possibly something like 100 str/90 dex/35 int.

Anatomy GM
Healing GM
Mace GM
Magery 75
Resist GM
Tactics GM
hiding 75
Meditation 50

Please pick apart and let me know your thoughts.

Teknix
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Re: Ideas/Suggestions On my dexxer template

Post by Teknix »

drop more dex for int

hiding is good and all, but if you just plan on hiding for short periods of time, go ahead and gm magery and med and get you int up around 60 or whatever (you just start using greater agility potions and you'll be fine, just keep around 90 dex). you'll be able to drop a combo on a monster and hit him, or summon daemons. i played this template for pvm'ing a lot back in the day
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Red
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Re: Ideas/Suggestions On my dexxer template

Post by Red »

Macing
Tactics
Healing
Anat
Magery
Resist
Eval

90 str, 80 int, 55 dex

High int to compensate for wearing armor and having no med.
Rely on bandages for PvM, conserve mana for GH and EB.

RoadKill
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Re: Ideas/Suggestions On my dexxer template

Post by RoadKill »

Red wrote:Macing
Tactics
Healing
Anat
Magery
Resist
Eval

90 str, 80 int, 55 dex

High int to compensate for wearing armor and having no med.
Rely on bandages for PvM, conserve mana for GH and EB.
Evalwarriors are really good for packing heavy punches when necessary. I'd say drop int to 65, bring dex up to 70. Keep GA/GS pots and a magical wizard cap on hand
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