Proxytestuseraccount wrote:I mean, how do you work around a program that doesn't allow any other program to exist other then its own? (the moment you close it, it stops running and your connection to UOSA wont be valid anymore).
But the hashing is done on the client no? I don't really want to get into an extended discussion about cryptography, but I just don't see how it'd be legitimately enforcable.testuseraccount wrote: Sure you could try and feed it different info, but we can check for alterations and provide live lists of allowed exe's and hash's through remote means and verify them by sending them back to the origin for verification.
I don't know, all the information required to overcome it would be present in the code released to the public. I think if the motivation to create it is there, the motivation to overcome it would be equally present.testuseraccount wrote: Its just that, since UOSA is just a free shard; it seems a bit much that someone would go all the way to overcome such a system, no?
I'm not sure if part of the suggestion includes limiting things like ventrillo as well, but if so for example, the player could just run vent on a seperate box at their location.