Five Years of Ultima Online: The Second Age (200k+ contest)
Posted: Sat Dec 01, 2012 3:53 pm
By my calculations, UOSA will turn five very soon.
That's five years of a shard that is free, stable, permanent, honestly ran, more and more era accurate, relatively bug and exploit free, well staffed, conducive to a large and lasting community, and, well, this list could go on. No shard has or even likely ever will compare to UOSA.
So, first: Here's to five more years.
Second, there are a lot of reasons for UOSA's success, but three stand out: the policy of era accuracy, the community that has developed, and, most importantly, Derrick, Kaivan, Braden, Maahes, Lord Dupre, and all the staff who have come and gone.
The policy of era accuracy is the most notable aspect of UOSA. Other shards have, and continue, to innovate, to change things, to develop and improve on a fifteen year old game. And God bless them for it. They've done some interesting and fun things. But the truth is the policy of era accuracy has made this shard stronger and better than all the rest for the simple reason that you can't cater to everyone, you can't have a shard that constantly changes in even the most fundamental ways and expect it to last. It is frustrating to see things change out from under you after you've worked to fit your characters and playstyle to the way things were before the changes. Era accuracy gives UOSA a stability almost all other shards lack.
Moreover, the time period that UOSA attempts to replicate was pretty well put together. There are any number of points that each of us might like to change--snooping while stealthing comes to mind for me!--but you take what seems bad with what seems good to you, because, at least in part, the overall balance is very nice. You can't expect things to favor you, to favor your playstyle. There are just too many ways of playing, too many things people enjoy to show favor: bards, thieves, PKs, PvPers, tamers, farmers, rare collectors, people who pretend to be elvish princesses...the list could go on forever.
Derrick and company had both these insights (and more) early on, and we have reaped the rewards of era accuracy.
Another important factor in UOSA's success has been us, the community of UOSA players. We're a motley crew for sure. And we don't all get along. Hell, most of us don't get along. But it works. Two things have been integral to the community: the forums (along with IRC) and the individual players and guilds who go out of their way to contribute.
The forums and IRC are probably where a lot of players spend most of their time. They contain long discussions on how to make the shard better, trash talk among players, advertisements for events, tales of adventure, and even long discussions politics, history, movies, games, and more. And, of course, a lot of it is garbage. The internet has a lot of that, but what isn't garbage is often gold. Who can forget some of the amazing posts people have made here: the time Hemperor destroyed an entire city, the time(s) archaicsubrosa posted a strange template, the time that guy exchanged items with players starting with an apple and ending with a castle, and, I'd be remiss if I didn't mention, the infamous Smelt It thread. My God, this list could go on forever.
The players and guilds are even more important. Think of the players who have gone out of their well to help others, run events, tell stories, or just do interesting things. Think of the UOSA history museum, the museum of Felix Tears, the NEW guild, the Bloodrock Orcs. Think of Blackfoot, Mapomatic, Matron de Winter, GuardianKnight, and Wise. How much have just those five players done to make the shard better.
Given that I'm writing this, I have to take a second to mention the greatest guild in the history of UOSA beyond all possible doubt, uh, my guild, chumbucket and Associates [cA]. A finer guild of players I can't imagine. We've had I would guess around forty members of the past four years, many of whom still play and some more who don't play still keep in contact with the guild and make occasional short returns. So kudos to all the Associates who have made us so damn successful and the guild such a blast: Matron de Winter, Downs, Miller, applejack, Pristiq, chainsoar, Ireland's Finest, Clark Kent, Pacifico, Shane, Silent Killer, Populus, Ledouche, Urinefortreats, ciccio, hugdealer, baldsob. And those players who are members but don't want that fact publicly known! And I don't have time to list everyone, so here's to all of you. Special thanks go to Matron, Downs, Miller, and applejack who have kept the guild afloat when I'm away and when I'm playing.
The really cool thing about UOSA is that cA isn't particularly special in this regard. There are quite a few large, long lasting guilds with the same core membership for the bulk of their existence.
Also, a few non-cA players have been really great to me as well. Silverfoot, Blackfoot, Mapomatic, and Coffee were particularly helpful in my first days playing. After they learned of some of my early scams, they befriended me by providing me with a house, gold, and advice. For that, I have never once stolen from or otherwise harassed any of them! Thanks, guys.
A ton more come to mind as having been, willingly or otherwise, people I have had fun interacting with: Guardianknight, Hemperor, Wise, Brules, Cattie, felix, Joshua Lee, archaicsubrosa, Johnny Cash, Conan and Teph, Thraximus Zog, and far, far more people than I list here.
Finally, staff. They are not only super-competent, but supererogatorily nice and tolerant to the complaints, accusations, and paranoid diatribes of we the great unwashed, undeserving masses. Maahes, I should mention, is the person who told me that this shard exists. Thanks!
The most obviously in need of thanking is of course Derrick, who made this place happen and keeps it happening. His good sense and technical ability is demonstrated by the past five years, but so too is virtual saintliness when it comes to dealing with the players. How many of us, myself included, have given him grief over things we can't even remember now? How many panics over the always-soon-to-end-the-shard changes you can't remember now? And how many times can you remember him responding in any other way that calmly and graciously? I don't think anything else really needs to be said.
So, thanks, to the community, thanks to staff, and most of all, thanks to you, Derrick! I hope to see you all here in five more years!
Finally, finally, you should all take some time to show your appreciation. First, if you can spare five dollars, send it to the shard. If you regularly donate, add five more bucks. Five dollars for five years. And say thanks to Derrick when you send it. Second, and this is a contest, reply to this post with some of your recollections of your favorite players, moments, events, forum posts, ridiculous drama, and so on. The best post, as judged by me, will allowed to select one item from my incredible collection of odd rares that I keep always in my bank box no matter what. (Or 100,000 gold if you don't like any of them.)
That's five years of a shard that is free, stable, permanent, honestly ran, more and more era accurate, relatively bug and exploit free, well staffed, conducive to a large and lasting community, and, well, this list could go on. No shard has or even likely ever will compare to UOSA.
So, first: Here's to five more years.
Second, there are a lot of reasons for UOSA's success, but three stand out: the policy of era accuracy, the community that has developed, and, most importantly, Derrick, Kaivan, Braden, Maahes, Lord Dupre, and all the staff who have come and gone.
The policy of era accuracy is the most notable aspect of UOSA. Other shards have, and continue, to innovate, to change things, to develop and improve on a fifteen year old game. And God bless them for it. They've done some interesting and fun things. But the truth is the policy of era accuracy has made this shard stronger and better than all the rest for the simple reason that you can't cater to everyone, you can't have a shard that constantly changes in even the most fundamental ways and expect it to last. It is frustrating to see things change out from under you after you've worked to fit your characters and playstyle to the way things were before the changes. Era accuracy gives UOSA a stability almost all other shards lack.
Moreover, the time period that UOSA attempts to replicate was pretty well put together. There are any number of points that each of us might like to change--snooping while stealthing comes to mind for me!--but you take what seems bad with what seems good to you, because, at least in part, the overall balance is very nice. You can't expect things to favor you, to favor your playstyle. There are just too many ways of playing, too many things people enjoy to show favor: bards, thieves, PKs, PvPers, tamers, farmers, rare collectors, people who pretend to be elvish princesses...the list could go on forever.
Derrick and company had both these insights (and more) early on, and we have reaped the rewards of era accuracy.
Another important factor in UOSA's success has been us, the community of UOSA players. We're a motley crew for sure. And we don't all get along. Hell, most of us don't get along. But it works. Two things have been integral to the community: the forums (along with IRC) and the individual players and guilds who go out of their way to contribute.
The forums and IRC are probably where a lot of players spend most of their time. They contain long discussions on how to make the shard better, trash talk among players, advertisements for events, tales of adventure, and even long discussions politics, history, movies, games, and more. And, of course, a lot of it is garbage. The internet has a lot of that, but what isn't garbage is often gold. Who can forget some of the amazing posts people have made here: the time Hemperor destroyed an entire city, the time(s) archaicsubrosa posted a strange template, the time that guy exchanged items with players starting with an apple and ending with a castle, and, I'd be remiss if I didn't mention, the infamous Smelt It thread. My God, this list could go on forever.
The players and guilds are even more important. Think of the players who have gone out of their well to help others, run events, tell stories, or just do interesting things. Think of the UOSA history museum, the museum of Felix Tears, the NEW guild, the Bloodrock Orcs. Think of Blackfoot, Mapomatic, Matron de Winter, GuardianKnight, and Wise. How much have just those five players done to make the shard better.
Given that I'm writing this, I have to take a second to mention the greatest guild in the history of UOSA beyond all possible doubt, uh, my guild, chumbucket and Associates [cA]. A finer guild of players I can't imagine. We've had I would guess around forty members of the past four years, many of whom still play and some more who don't play still keep in contact with the guild and make occasional short returns. So kudos to all the Associates who have made us so damn successful and the guild such a blast: Matron de Winter, Downs, Miller, applejack, Pristiq, chainsoar, Ireland's Finest, Clark Kent, Pacifico, Shane, Silent Killer, Populus, Ledouche, Urinefortreats, ciccio, hugdealer, baldsob. And those players who are members but don't want that fact publicly known! And I don't have time to list everyone, so here's to all of you. Special thanks go to Matron, Downs, Miller, and applejack who have kept the guild afloat when I'm away and when I'm playing.
The really cool thing about UOSA is that cA isn't particularly special in this regard. There are quite a few large, long lasting guilds with the same core membership for the bulk of their existence.
Also, a few non-cA players have been really great to me as well. Silverfoot, Blackfoot, Mapomatic, and Coffee were particularly helpful in my first days playing. After they learned of some of my early scams, they befriended me by providing me with a house, gold, and advice. For that, I have never once stolen from or otherwise harassed any of them! Thanks, guys.
A ton more come to mind as having been, willingly or otherwise, people I have had fun interacting with: Guardianknight, Hemperor, Wise, Brules, Cattie, felix, Joshua Lee, archaicsubrosa, Johnny Cash, Conan and Teph, Thraximus Zog, and far, far more people than I list here.
Finally, staff. They are not only super-competent, but supererogatorily nice and tolerant to the complaints, accusations, and paranoid diatribes of we the great unwashed, undeserving masses. Maahes, I should mention, is the person who told me that this shard exists. Thanks!
The most obviously in need of thanking is of course Derrick, who made this place happen and keeps it happening. His good sense and technical ability is demonstrated by the past five years, but so too is virtual saintliness when it comes to dealing with the players. How many of us, myself included, have given him grief over things we can't even remember now? How many panics over the always-soon-to-end-the-shard changes you can't remember now? And how many times can you remember him responding in any other way that calmly and graciously? I don't think anything else really needs to be said.
So, thanks, to the community, thanks to staff, and most of all, thanks to you, Derrick! I hope to see you all here in five more years!
Finally, finally, you should all take some time to show your appreciation. First, if you can spare five dollars, send it to the shard. If you regularly donate, add five more bucks. Five dollars for five years. And say thanks to Derrick when you send it. Second, and this is a contest, reply to this post with some of your recollections of your favorite players, moments, events, forum posts, ridiculous drama, and so on. The best post, as judged by me, will allowed to select one item from my incredible collection of odd rares that I keep always in my bank box no matter what. (Or 100,000 gold if you don't like any of them.)