Identifying "Night Eyes" items
Posted: Tue Sep 04, 2012 9:27 am
This is the dumbest question you'll see all day. Sorry.
With the high cost of ID charges these days (20gp/per?!), it's becoming borderline unprofitable to spend time identifying jewelry in treasure chests. So I put on each piece, rather than ID it, as I can often determine what item it is based on it's effect. If it appears to have none, I will ID it, assuming it's night eyes, reflection, or invisibility (or, sadly, an item which creates an effect I'm already under - like Weakness).
I don't use Razor Light Levels, so when I put on the first night eyes jewelry, my screen brightens and I know what it is and don't waste an ID charge. But subsequent ones, until that original use wears off, are not noticeable. Or are they? Am I missing something? I waste probably 500-1000 gp every dungeon chest run I go through, purely on identifying night eyes items. Just curious if there's some clever way to ID these without burning a wand of ID charge.
With the high cost of ID charges these days (20gp/per?!), it's becoming borderline unprofitable to spend time identifying jewelry in treasure chests. So I put on each piece, rather than ID it, as I can often determine what item it is based on it's effect. If it appears to have none, I will ID it, assuming it's night eyes, reflection, or invisibility (or, sadly, an item which creates an effect I'm already under - like Weakness).
I don't use Razor Light Levels, so when I put on the first night eyes jewelry, my screen brightens and I know what it is and don't waste an ID charge. But subsequent ones, until that original use wears off, are not noticeable. Or are they? Am I missing something? I waste probably 500-1000 gp every dungeon chest run I go through, purely on identifying night eyes items. Just curious if there's some clever way to ID these without burning a wand of ID charge.