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possibly a problem with swing timer system?

Posted: Sun May 20, 2012 5:35 pm
by UsualSuspect
The other day I was on my dexxer and double hit someone for the kill.. They were running for a while and stopped to heal. I caught up and hit him with 100 dex and a gm kryss twice in a row. It was ting, no pause, ting, dead. I know it doesn't normally swing that quickly, I haven't tried to re-create this yet. Maybe Gm's could look at it.

Re: possibly a problem with swing timer system?

Posted: Tue May 22, 2012 4:22 pm
by Malaikat
Double swings are possible, and I do it nearly once every fight on my dexer. There are people who are a lot more familiar with the mechanics who can tell you exactly why it's possible, but I do know that it's a lot easier for a character with high dex to do. There are two timers that need to line up in order to swing twice, and a dexer will cycle their swing timer faster than a mage, giving them more opportunity to line them up.

Re: possibly a problem with swing timer system?

Posted: Tue May 22, 2012 4:35 pm
by the bazookas
I haven't really explored this, but I have notice that mace weapons seem to get double hits more often than anything else.

Re: possibly a problem with swing timer system?

Posted: Wed May 23, 2012 2:51 pm
by smart86
the bazookas wrote:I haven't really explored this, but I have notice that mace weapons seem to get double hits more often than anything else.
Agreed