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				"That is not your container, you can't store things here"
				Posted: Sat May 05, 2012 9:55 am
				by LeonZA
				Nearly every container in town says this. Is this accurate?
It seems very strange.
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Tue May 08, 2012 7:23 pm
				by Derrick
				It's not accurate at all; you should be able to put things in these containers, but items in containers in these places should decay as well. This had been on the list of stuff that needs doing for a long long time, but typically the squeaky wheel gets the grease on mild accuracy issues like this. This is a major mechanical deficiency, so thanks for squeaking.  
This will probably be a bit of work, but it's about time we got it done.
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Tue May 08, 2012 9:08 pm
				by Light Shade
				I was just wondering about this the other day.  

  Glad to see it brought up.
 
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Wed May 09, 2012 11:17 am
				by Bulk
				i am so glad i found this thread here today. it's been a lonnngggg a long time comin' but i know a change is gonna come
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Wed May 09, 2012 12:27 pm
				by the bazookas
				Can't wait to set up a spy-vs-spy game!  Wait; can you make it so these containers are trappable???  

 
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Wed May 09, 2012 12:44 pm
				by Derrick
				the bazookas wrote:Can't wait to set up a spy-vs-spy game!  Wait; can you make it so these containers are trappable???  

 
They should already be trappable.
 
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Wed May 09, 2012 12:50 pm
				by the bazookas
				Derrick wrote:They should already be trappable.
Hmm... intriguing...
Anybody else play spy-vs-spy on the Commoder 64 or Nintendo?  Hehe you had to run around searching all these containers for parts to build an airplane or rocket or something to escape; some containers contained items that you could use to trap other containers or attack the other spy (when they died it took a while for them to come back to life)... could make for an interesting event (for Tinkers only with no detect traps / disarm trap ability).
... hehe the more I think about it, the more viable this appears...
If somebody wants to take this idea, please feel free to put it together 

 
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Wed May 09, 2012 3:00 pm
				by Light Shade
				the bazookas wrote:Derrick wrote:They should already be trappable.
Hmm... intriguing...
Anybody else play spy-vs-spy on the Commoder 64 or Nintendo?  Hehe you had to run around searching all these containers for parts to build an airplane or rocket or something to escape; some containers contained items that you could use to trap other containers or attack the other spy (when they died it took a while for them to come back to life)... could make for an interesting event (for Tinkers only with no detect traps / disarm trap ability).
... hehe the more I think about it, the more viable this appears...
If somebody wants to take this idea, please feel free to put it together 

 
I miss my Commodore 64...ahhh, the memories...
Great, now i'm gonna end up buying one again on eBay.  

 
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Wed May 09, 2012 3:21 pm
				by the bazookas
				Light Shade wrote:I miss my Commodore 64...ahhh, the memories...
Yea I hear ya... the load times were so bad on some games (Ultima I was the WORST--like 1 minute to get into town or a dungeon)... but I still played in spite of this, even as a 5 year old.  Somehow, it was worth the wait 

.
You should just get an emulator though 

  Or, for some real nostalgia, go listen to some MIDI files at 
vgmusic.com (I highly recommend "Lazy Jones", from whom Zombie Nation stole their "theme" song).
Anyway, without further derailing this thread, I have written out all my spy vs. spy ideas 
here 
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Wed May 09, 2012 11:33 pm
				by so.you.want.to.be...
				I recently came across a C64 site that brought back some nostalgia.  If the vgmusic.com site doesn't have the song/game you're looking for, check out: 
http://www.lemon64.com
I relived a lot of old memories there recently.  They have some screenshots and music for most of the games that I ever played.
 
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Thu May 10, 2012 4:45 pm
				by Blaise
				SYS32592!!!!!!
Count Crysto's been cursed!!!
WTF are Ju ju heads anyway?
Scott Adams adventures were THE BEST!!! 

 
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Thu May 10, 2012 4:49 pm
				by rwuser
				This is a terribly bothersome thing. Sometimes you just want to put stuff away somewhere temporarily without needing the house/boat/bank.
+1 For the implementation! I felt something was off about it! Nice one!
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Mon May 14, 2012 9:00 am
				by Bulk
				only the changes haven't been implemented yet. there are many uses for being able to put things into the public containers, indeed.
			 
			
					
				Re: "That is not your container, you can't store things here
				Posted: Mon Feb 09, 2015 12:44 pm
				by Jakob
				Derrick wrote:It's not accurate at all; you should be able to put things in these containers, but items in containers in these places should decay as well. This had been on the list of stuff that needs doing for a long long time, but typically the squeaky wheel gets the grease on mild accuracy issues like this. This is a major mechanical deficiency, so thanks for squeaking.  
This will probably be a bit of work, but it's about time we got it done.
So, is this fixed yet?
What will the decay timer be? Is it as if the item was on the ground or somewhat longer?