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save time
Posted: Tue Apr 10, 2012 2:24 am
by apmcd
how long does it take to saved the data? does it seem like its a little excessive to anyone else?
Re: save time
Posted: Tue Apr 10, 2012 4:51 am
by Soma
8004825 items ingame take a decently long time to save.
If you want to blame anyone, blame the people hoarding thousands of items for the next non-existant CUB.
Re: save time
Posted: Tue Apr 10, 2012 6:54 am
by xenoglyph
If they're not going to figure out how to do non-pausing saves, they should cut them down to every 8 hours or even every 12 hours IMO
Re: save time
Posted: Tue Apr 10, 2012 7:19 am
by Soma
xenoglyph wrote:If they're not going to figure out how to do non-pausing saves, they should cut them down to every 8 hours or even every 12 hours IMO
If the server goes down its good to know that at most people only lost 1/2 an hour from the previous save, to lose 12 or even 8 hours would be pretty grim.
That being said, I'm sure if someone put up a poll on the forums asking for a change of save frequencies and gained enough support from the community that Derrick might consider it.
Re: save time
Posted: Tue Apr 10, 2012 11:34 pm
by Braden
We've been tossing around the idea of using a journaling system to effect db changes in the background without the need for the world to ever have a visible "save time". This is the method used by other MMORPGs. The biggest drawback we have at the moment is that the database is currently in a flat file format and not in a database format such as MySQL or SQL Server. Maybe someone would like to step up and offer to create a MySQL database for all the variables and entity types that exist in the game. This would definately help us along...