I thought you were shopping for new servers?
If so why do you care what gets implemented other than trying to make people that plan on staying here mad?
Guild Inaccuracies
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Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Re: Guild Inaccuracies
This is a good update. Right now a lot of the reds you see are red but not stat loss, and in O/C, so they can "maximize their pvp" by using systems that were not actually available during the time. That doesn't make sense nor should it be allowed still.LudKrud wrote:I thought you were shopping for new servers?
If so why do you care what gets implemented other than trying to make people that plan on staying here mad?
People whine that there are to many reds (I personally haven't had any problems with it), this is a way to help reduce that problem and also take another step towards accuracy. It's a win-win situation.
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
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Re: Guild Inaccuracies
Bump for reds being booted from O/C. It should be noted that when you went red in O/C, it wasn't immediate. It was either after logging off or server reset (I believe server reset). I remember being surprised that I wasn't kicked from my Chaos guild after going red.. but I was out of it the next day.