Another resist threat
Posted: Thu Mar 29, 2012 10:58 pm
So does this still work at all to GM resist? Or is the best way just self/alt casting?
1. Go to Wind and other towns with mages, hire every npc mage (100 gp ea).. you should be able to rack-up 30+ the first trip and they will continue to spawn if you go back later for more.
2. Mark a rune 1 tile outside guard-zone in an area where you can throw an explode pot at them without getting guards called on you.
- I suggest the southern entrance to Delucia, just outside the gate.
3. Place 4 boxes around the area you marked the rune so you can trap the mages
4. Gate all of the mages on to that spot, then teleport out of that spot to your safety zone
5. Setup a healer bot with 1k bandaids 1 tile away from you, further toward guard zone.
6. Gather some lesser explode pots, only really need 1 though
7. Huck an explode potion at them, each attack will do 1 damage as you are in town but they are not, though you still gain resist.
8. When you get to 20hp, backup 1 tile and auto-cure and auto-heal, then step forward again.
2k bandage @ 3gp ea, 30mages @ 100gp each = 9k gold to gm resist in a single-night - you will level the mages as you go, the further you go the higher their intel and magery levels get. You could macro all of this and just watch tv, though be sure to trade-out the boxes every 10 min or so with your healer or another alt or they will decompose. Mages will eventually 'go wild' from lack of pay, but will still attack you.
Get enough mages (not hard), and this is FAR faster than self-casting or using a single alt, or even standard resist sessions - 30 flamestrikes/ebolts/explosions at a time and you will gain consistently to GM.
Want to make it even quicker, self-cast cure before the healer bandaids you up an you can get back in the fight quicker.
1. Go to Wind and other towns with mages, hire every npc mage (100 gp ea).. you should be able to rack-up 30+ the first trip and they will continue to spawn if you go back later for more.
2. Mark a rune 1 tile outside guard-zone in an area where you can throw an explode pot at them without getting guards called on you.
- I suggest the southern entrance to Delucia, just outside the gate.
3. Place 4 boxes around the area you marked the rune so you can trap the mages
4. Gate all of the mages on to that spot, then teleport out of that spot to your safety zone
5. Setup a healer bot with 1k bandaids 1 tile away from you, further toward guard zone.
6. Gather some lesser explode pots, only really need 1 though
7. Huck an explode potion at them, each attack will do 1 damage as you are in town but they are not, though you still gain resist.
8. When you get to 20hp, backup 1 tile and auto-cure and auto-heal, then step forward again.
2k bandage @ 3gp ea, 30mages @ 100gp each = 9k gold to gm resist in a single-night - you will level the mages as you go, the further you go the higher their intel and magery levels get. You could macro all of this and just watch tv, though be sure to trade-out the boxes every 10 min or so with your healer or another alt or they will decompose. Mages will eventually 'go wild' from lack of pay, but will still attack you.
Get enough mages (not hard), and this is FAR faster than self-casting or using a single alt, or even standard resist sessions - 30 flamestrikes/ebolts/explosions at a time and you will gain consistently to GM.
Want to make it even quicker, self-cast cure before the healer bandaids you up an you can get back in the fight quicker.