Planning out a Pure Dexxer template advise please.

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Maehix
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Planning out a Pure Dexxer template advise please.

Post by Maehix »

Anatomy/Healing/Mace/Tactics/Resist/Parry/Wrestling Any suggestions or advise would be much appreciated. Or should i drop wrestling for archery or hiding?
Last edited by Maehix on Sat Mar 17, 2012 9:11 pm, edited 1 time in total.

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Blaise
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Re: Planning out a Pure Dexxer template advise please.

Post by Blaise »

Wrestling will only be useful in the instances when you've got your weapon and shield down. If you're really using Parrying, you'll drop the shield for potion chugging and never need to be without a weapon in your hand (making wrestling relatively useless). Unless you're using two handed maces as well.

As much as I loved making and playing with Sturm, I am still tempted to dump something for Magery so I can get around easier or survive better when I have 200k worth of armor and weapons on me.
http://my.uosecondage.com/Status/Player/75856

I was at a loss for what to do for my seventh skill because I was opposed to using Magery on Sturm, based on RP nerd desires. I wound up going with Archery (100% trained in the field) for range attacks. I've had a lot of fun trying to fight back but I suck at PvP. I'm sure someone else could do better with the template than I.


Here's a lengthy write-up on what I've learned playing with no Magery as a warrior here. Good luck.
viewtopic.php?f=68&t=32231
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Grimnir
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Re: Planning out a Pure Dexxer template advise please.

Post by Grimnir »

Well I heard GM magery is good for mini-heal, cure and whatnot.

I don't know how to GM it with 25 int though.

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Re: Planning out a Pure Dexxer template advise please.

Post by Kriav »

If you knew a mage that a friend or a guild he could gate you. or make a second accoutn that has a mage. build it up he can gate you. I find it effective to have a mage on a different account. He is often somewhere in the background near kriav my char. even tho my mage can only cast levl5 spells. he still makes the potions and scrolls and mark the runes.
BlaiseDad wrote:Wrestling will only be useful in the instances when you've got your weapon and shield down. If you're really using Parrying, you'll drop the shield for potion chugging and never need to be without a weapon in your hand (making wrestling relatively useless). Unless you're using two handed maces as well.

As much as I loved making and playing with Sturm, I am still tempted to dump something for Magery so I can get around easier or survive better when I have 200k worth of armor and weapons on me.
http://my.uosecondage.com/Status/Player/75856

I was at a loss for what to do for my seventh skill because I was opposed to using Magery on Sturm, based on RP nerd desires. I wound up going with Archery (100% trained in the field) for range attacks. I've had a lot of fun trying to fight back but I suck at PvP. I'm sure someone else could do better with the template than I.


Here's a lengthy write-up on what I've learned playing with no Magery as a warrior here. Good luck.
viewtopic.php?f=68&t=32231

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Re: Planning out a Pure Dexxer template advise please.

Post by Blaise »

Yeah, my tank mage (3.0 points from 7XGM) is on my mule account. It's handy, but I rarely actually use him as backup when I'm running with Sturm. Generally speaking, if I have anything really valuable on me, I won't roll out without some magery support.

I've had plenty of good times partying with my guild and others outside the guild because they know my template and we support each other. :)

Good times. Play how you want to play and don't be cowed by the masses telling you how you 'should' play/build your character. :)
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Holy Mittens
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Re: Planning out a Pure Dexxer template advise please.

Post by Holy Mittens »

Grimnir wrote:Well I heard GM magery is good for mini-heal, cure and whatnot.

I don't know how to GM it with 25 int though.
Stats are easy to gain. Raise your int, drop your dex. When you GM magery, set up a snooping macro and come back in a half hour when your dex is maxed out again.

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Re: Planning out a Pure Dexxer template advise please.

Post by Onslaught- »

Drop parry for GM magery.

A dexxer without GM magery is not going to compete with tank mages.

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Re: Planning out a Pure Dexxer template advise please.

Post by Phallax »

My template is in my sig, Jeebs, I use archery as my initial attack with a heavy xbow, can deal out alot of dmg from the start from range then run at em with the kryss for quick dmg and interrupts.

Use hiding for when shit hits the fan like to many for me to handle or I run out of supplies. I use my mage characters on other accounts for my traveling. Just remember your marked locations and be dont wander to far from them.

I did fairly well with this template on the field and 1v1 tournies both. Always had a +15 or higher power/vanq weapon. I dont think I ever died 1v1 on the field and took multiples solo a couple times as well whom had magery healing each other. Reflect/invis/tele jewelry is also very handy.

If you see Jeebs rolling on the field hes most likely stacked with magicals and supplies.

McSchnurke
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Re: Planning out a Pure Dexxer template advise please.

Post by McSchnurke »

ACE-Onslaught wrote:Drop parry for GM magery.

A dexxer without GM magery is not going to compete with tank mages.
I think what he meant by "pure" dexxer was no magery. If so wrestling should prolly get dropped but there are other useful skills besides archery and hiding. While my dexxer does have magery, I like tracking instead of parry. If you went with swords or fencing some people might like poisoning there too.

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Re: Planning out a Pure Dexxer template advise please.

Post by Blaise »

Yeah, my Blaise character is a GM Poisoner with 70 Magery and 30 Tracking. Perfect for keeping a bead on someone in combat. As long as you get them on tracking, chasing them around becomes a lot easier. The Hiders can't hide for long when they run just off-screen because Tracking just keeps telling me where they are.

I enjoy playing with Sturm without Magery, but Blaise is just that much more capable in PvP combat due to the ability to mini-heal/gheal, cure and Recall the eff out of dodge when the shit hits the fan. :)
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Re: Planning out a Pure Dexxer template advise please.

Post by archaicsubrosa77 »

Fencing
Tactics
Anatomy
Healing
Magic
Magic resist 80
Meditation 80
Parry 40

95 strength
70 dex
60 intel

This is a temp that I am making as an interrupter....with enough mana for immediate Meteor swarm and G-heal, or at least meteor swarm after a recall in. Macing one handed weapons are not speedy enough for my taste. Try to aim for a Chaos Guild for a chaos sheild to boost AR that will rise slightly higher with parry while rushing forward with sheild in hand if in fear an instahit cannot be nullified due to distance in charging. Or if they decide to do some Kat scratches to you when they realize you are spamming attack last.
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Fede 1+1
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Re: Planning out a Pure Dexxer template advise please.

Post by Fede 1+1 »

50 int
100 str

or

40 int
100 str

Fencing is the best in regards to damage and poisoning, but macing weapons are cheaper and easier to find.

You won't need wrestling since you don't have magery.

If you use macing,

Macing/tactics/anatomy/healing/magery/resist/hiding.

You're welcome.

UsualSuspect
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Re: Planning out a Pure Dexxer template advise please.

Post by UsualSuspect »

it all depends on how you want to play. Some people do hiding so they can count down the bandage, I just run around like crazy. I have found in my experience that tracking at 30ish is really cool. I dropped my magery a while back to 62 and haven't regretted it. Just figure out what you want the toon to do. It doesn't need to be a cookie cutter template to be good.

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Re: Planning out a Pure Dexxer template advise please.

Post by Pringles »

I have two warriors: a macer and a fencer.

My macer lacks in pvp: the weapons are just too slow. Plus the good mages always can heal through my damage. To me a macer is a teambuild.

My fencer on the other hand does way better: the fencing weapons are faster and do better damage. So then I decided to get the max out of her and at the moment I switching her around to be dp poisoning fencer.

Her skills are gonna be:
100 fencing
100 tactics
100 anatomy
100 resist
090 healing
100 poisoning
080 hiding
030 magery


BTW I use pots, aids and greater healwands to heal myself and pots to cure myself. This means I need good one handed weapons, else chugging pots ackward.
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