Squelched?

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jefferyjay
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Squelched?

Post by jefferyjay »

Is there a bug or did the settings for getting squelched just get changed?

Ragancy
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Re: Squelched?

Post by Ragancy »

I notice this too. I was doing my sell agent for gems and after a few attempts I can't speak.

jefferyjay
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Re: Squelched?

Post by jefferyjay »

I really hope this is a mistake.

jefferyjay
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Re: Squelched?

Post by jefferyjay »

Well that was quick. Thanks Derrick!

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Derrick
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Re: Squelched?

Post by Derrick »

Sorry about the trouble with the initial patch this morning. To some extent it will require players to do things a little more slowly, but it's not designed to impede normal behavior..

We may continue to adjust the throttle a little bit as more feedback emerges.
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jmerchant
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Re: Squelched?

Post by jmerchant »

Did the range get adjusted too? I noticed I have to be very close to a banker to open my bank box now - just curious - thanks!

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Jill Stihl
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Re: Squelched?

Post by Jill Stihl »

jmerchant wrote:Did the range get adjusted too? I noticed I have to be very close to a banker to open my bank box now - just curious - thanks!
Speech range is down from 15 tiles to 9.

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robinyip
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Re: Squelched?

Post by robinyip »

i got the same problem when i reclaim and stable my pets.

Naljier
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Re: Squelched?

Post by Naljier »

this is all an effort to nerf macroing

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Braden
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Re: Squelched?

Post by Braden »

Naljier wrote:this is all an effort to nerf macroing
That might be one of the consequences of the patch, but T2A did have a delay system in place server-side. RunUO 2.1 does not have any such delay system and so UOSA went without one for years. This is an accuracy patch that is long overdue.
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Naljier
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Re: Squelched?

Post by Naljier »

well when vendors die they should respawn with same names, thats accuracy and long overdue
get on that one.

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Derrick
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Re: Squelched?

Post by Derrick »

Naljier wrote:well when vendors die they should respawn with same names, thats accuracy and long overdue
get on that one.
There's no basis for that at all.
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