% chance to HIT

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Murugan
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% chance to HIT

Post by Murugan »

I do not know the CODE behind this, nor what the actual number is that decides if and when you will hit with a weapon. BUT It seems that sometimes a player with 7x GM skills can not successfully sync hits. 1 v 1 events can run very long at times, and normally involves chasing someone around with a sliver of life left, and u miss. I mean, really? a 7x GM is going to miss that much? I don't understand the logic behind it. Then to the other extreme some players seem to NEVER miss a hally swing!

Any insight on this?
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RoadKill
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Re: % chance to HIT

Post by RoadKill »

It's simple math.

If you have 100 Combat skill and your target has 100 Combat skill, and you're both wielding a weapon in that skill's category (ie a qstaff for macers, bow for archers, hally for swords, spear for fencers) the Hit Chance is 50%.

In the same respect, if you have 100 combat, and they have 0, you should have a 100% chance to hit.
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Slade
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Re: % chance to HIT

Post by Slade »

RoadKill wrote:In the same respect, if you have 100 combat, and they have 0, you should have a 100% chance to hit.

Impossible.

Stats alone (str/dex) will give you at least rudimentary combat skills.
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BlackFoot
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Re: % chance to HIT

Post by BlackFoot »

then you wouldnt be at zero would you....
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Slade
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Re: % chance to HIT

Post by Slade »

BlackFoot wrote:then you wouldnt be at zero would you....
Thank you Captain Obvious.

The point is that 100% hit rate is never attainable because you cannot have 0 in a combat skill. Your str/dex stats give you at least SOME combat skills.

This was to preempt people saying, "But I have GM swords and was fighting someone with 0 fencing and I missed!"
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BlackFoot
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Re: % chance to HIT

Post by BlackFoot »

people would post that too lol'
whiners
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