I do not know the CODE behind this, nor what the actual number is that decides if and when you will hit with a weapon. BUT It seems that sometimes a player with 7x GM skills can not successfully sync hits. 1 v 1 events can run very long at times, and normally involves chasing someone around with a sliver of life left, and u miss. I mean, really? a 7x GM is going to miss that much? I don't understand the logic behind it. Then to the other extreme some players seem to NEVER miss a hally swing!
Any insight on this?
% chance to HIT
Forum rules
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
Posts in this forum are expected to be constructive, realistic and civil. Inflamatory or off topic posts will be removed.
% chance to HIT
Pookey - Your Local Grim Reaper,
Hemperor wrote:it pains me to say that murugan is right
Re: % chance to HIT
It's simple math.
If you have 100 Combat skill and your target has 100 Combat skill, and you're both wielding a weapon in that skill's category (ie a qstaff for macers, bow for archers, hally for swords, spear for fencers) the Hit Chance is 50%.
In the same respect, if you have 100 combat, and they have 0, you should have a 100% chance to hit.
If you have 100 Combat skill and your target has 100 Combat skill, and you're both wielding a weapon in that skill's category (ie a qstaff for macers, bow for archers, hally for swords, spear for fencers) the Hit Chance is 50%.
In the same respect, if you have 100 combat, and they have 0, you should have a 100% chance to hit.
Lake Superior 1997-2002, UOSA 2008-Present
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
I no longer use this account, if you need to reach me, message my new account, Boomland Jenkins
Re: % chance to HIT
RoadKill wrote:In the same respect, if you have 100 combat, and they have 0, you should have a 100% chance to hit.
Impossible.
Stats alone (str/dex) will give you at least rudimentary combat skills.
Re: % chance to HIT
then you wouldnt be at zero would you....
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]
Re: % chance to HIT
Thank you Captain Obvious.BlackFoot wrote:then you wouldnt be at zero would you....
The point is that 100% hit rate is never attainable because you cannot have 0 in a combat skill. Your str/dex stats give you at least SOME combat skills.
This was to preempt people saying, "But I have GM swords and was fighting someone with 0 fencing and I missed!"
Re: % chance to HIT
people would post that too lol'
whiners
whiners
<IronfistMax> tell me where you are in game, and ill come thank you personally
Mad_Max: blackfoot you sent everyone to a slaughter
<Derrick> We will not negotiate with terrorists.
UOSA Society of Adventure and History [UoH]