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Difficulty based skill gains.

Posted: Sat Oct 29, 2011 3:56 pm
by Rixs
Seems like weapon skills and parry were difficulty based.
There was a while there when you couldent GM parry off rabbits and birds.. same goes for weapon skills.. I beleive that was part of the T2A era.

Re: Difficulty based skill gains.

Posted: Sat Oct 29, 2011 10:59 pm
by Mikel123
Some old newsgroup posts point to this for parry, but I'm not sure there's any concrete info.

As for weapon skills, I think they're *supposed to* be difficulty-based here, but IMO they're not difficulty-based enough. I.E. the permissible ranges of skill from which one can gain seems to be too wide. Again though, no concrete info about this that I've found.

Re: Difficulty based skill gains.

Posted: Thu Nov 10, 2011 9:54 pm
by Luke
One of the first things I noticed here is that skill gain, combat in particular, is much easier to gain and I no longer have to find the correct opponents to suit my skill level while raising it. This was a bit disappointing for me and made me feel like grandmaster weapons and tactics was not so much of an achievement. I have never played any other era emulation servers and I just knew this was off the first few days playing.