Difficulty based skill gains.

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Rixs
Posts: 7
Joined: Wed Oct 19, 2011 5:13 pm

Difficulty based skill gains.

Post by Rixs »

Seems like weapon skills and parry were difficulty based.
There was a while there when you couldent GM parry off rabbits and birds.. same goes for weapon skills.. I beleive that was part of the T2A era.

Mikel123
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Joined: Wed Jun 24, 2009 7:44 pm

Re: Difficulty based skill gains.

Post by Mikel123 »

Some old newsgroup posts point to this for parry, but I'm not sure there's any concrete info.

As for weapon skills, I think they're *supposed to* be difficulty-based here, but IMO they're not difficulty-based enough. I.E. the permissible ranges of skill from which one can gain seems to be too wide. Again though, no concrete info about this that I've found.

Luke
Posts: 19
Joined: Thu Oct 20, 2011 4:09 pm

Re: Difficulty based skill gains.

Post by Luke »

One of the first things I noticed here is that skill gain, combat in particular, is much easier to gain and I no longer have to find the correct opponents to suit my skill level while raising it. This was a bit disappointing for me and made me feel like grandmaster weapons and tactics was not so much of an achievement. I have never played any other era emulation servers and I just knew this was off the first few days playing.

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