To change? Or not to change? that is the question.
Posted: Tue Sep 20, 2011 4:50 pm
So I have put alittle thought into this, and I think it's at least worth a discussion, I'm sure the topic has been kicked, beat, and left bloody on the floor, but I'm new so humor me.
I come across a interesting concept, Era Accuracy. Game Mechanics wise, the game is accurate as anyone could ask for, besides a few minor complaints, which i cant separate if i am thinking of things before or after T2A so i don't even bother mentioning them. The thing that is inaccurate is the Society, the firm grip in which most of the world rest in, I understand to the masses and new feeling, of heart pounding excitement is impossible to recreate. Understand tho, that this environment, which i flourish in, never existed on any OSI shard. The game moved on, Change came because people needed something new, aswell as a constant attempt to balance PvP, trying to appease the whiners.
Where Origin went wrong, is changing the fundamentals of the game that made it great, the RISK! the FEAR! the ANGER! Being attached to the 10k you had in your pack, because it took WORK to get it. Seeing how as this world in which we play, never existed, never had the chance to grow to the point in which some players have here in the 3 years or however long the shards been up. I see no reason, why some of the changes that came could not be implemented. Repair deeds, Blessed runebooks, new crafting menus, and a long list of things, that could breath new life into UOSA, without changing the fundamentals.
Now i have yet to be killed here on this shard in the 9 days I've been active, but i know what hally mages are, i know how cheap, and twinked they are. I by standards refuse to play a class in which i must exploit a bug to use. I saw a very funny post, "Would you quit UOSA if Hally mages were nerfed?" It is such a funny question, Why put any more favoritism to the hally mage twinky loving gimps, then you do to the I'm sure THOUSANDS, of people who have quit because they cant compete with the insta hit, let alone even begin to understand the game mechanics that make it work! OMG WE DON'T WANNA LOOSE THOSE LEET PVPERS!!!! if they are so leet, then they will figure some other way to be a gimp, I.e exp pots, wands, yadayadayada.
Trust me...I spent 8 years wandering the empty lands of Felucia of OSI after everyone left...a few times i shed tears for the emptyness of Felucia...Wandering hours, knowing every dungeon run by the back of my hand, no longer being able to recall into dungeons, it took time to find the few blues who dared come to Felucia, only to kill them and get only the gold they had on them, then res them just so you had someone to talk to for a moment.... trust me i know what it feels like to cringe from change to remember what they took from all of us, but some things...can bare the weight of change.
I come across a interesting concept, Era Accuracy. Game Mechanics wise, the game is accurate as anyone could ask for, besides a few minor complaints, which i cant separate if i am thinking of things before or after T2A so i don't even bother mentioning them. The thing that is inaccurate is the Society, the firm grip in which most of the world rest in, I understand to the masses and new feeling, of heart pounding excitement is impossible to recreate. Understand tho, that this environment, which i flourish in, never existed on any OSI shard. The game moved on, Change came because people needed something new, aswell as a constant attempt to balance PvP, trying to appease the whiners.
Where Origin went wrong, is changing the fundamentals of the game that made it great, the RISK! the FEAR! the ANGER! Being attached to the 10k you had in your pack, because it took WORK to get it. Seeing how as this world in which we play, never existed, never had the chance to grow to the point in which some players have here in the 3 years or however long the shards been up. I see no reason, why some of the changes that came could not be implemented. Repair deeds, Blessed runebooks, new crafting menus, and a long list of things, that could breath new life into UOSA, without changing the fundamentals.
Now i have yet to be killed here on this shard in the 9 days I've been active, but i know what hally mages are, i know how cheap, and twinked they are. I by standards refuse to play a class in which i must exploit a bug to use. I saw a very funny post, "Would you quit UOSA if Hally mages were nerfed?" It is such a funny question, Why put any more favoritism to the hally mage twinky loving gimps, then you do to the I'm sure THOUSANDS, of people who have quit because they cant compete with the insta hit, let alone even begin to understand the game mechanics that make it work! OMG WE DON'T WANNA LOOSE THOSE LEET PVPERS!!!! if they are so leet, then they will figure some other way to be a gimp, I.e exp pots, wands, yadayadayada.
Trust me...I spent 8 years wandering the empty lands of Felucia of OSI after everyone left...a few times i shed tears for the emptyness of Felucia...Wandering hours, knowing every dungeon run by the back of my hand, no longer being able to recall into dungeons, it took time to find the few blues who dared come to Felucia, only to kill them and get only the gold they had on them, then res them just so you had someone to talk to for a moment.... trust me i know what it feels like to cringe from change to remember what they took from all of us, but some things...can bare the weight of change.