Restricting Ridable Llamas and Ostards to T2A.

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Joueur Moyen
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by Joueur Moyen »

nightshark wrote:I don't really care what policy is in place here re: mounts. The mechanic of pets going through T2A entrance/exits is inaccurate.. all I was trying to say.

Coupled with being unable to stable Lost Lands pets in Britannia, you would see far less WW/Nightmares/LLamas/Ostards in old lands.
Agreed.

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MatronDeWinter
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by MatronDeWinter »

I thought you needed a "young" player to use his special teleport feature to get a t2a-pet out of the lost lands. I also thought that non-t2a-pets could come and go as they please. I dont remember what is going on here currently.

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nightshark
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by nightshark »

MatronDeWinter wrote:I thought you needed a "young" player to use his special teleport feature to get a t2a-pet out of the lost lands. I also thought that non-t2a-pets could come and go as they please. I dont remember what is going on here currently.
You couldn't take anything through through either way, it was a "quarantine area".

Currently here you can take pets through either way as long as you don't use the Moonglow teleporter.
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MatronDeWinter
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by MatronDeWinter »

nightshark wrote:
MatronDeWinter wrote:I thought you needed a "young" player to use his special teleport feature to get a t2a-pet out of the lost lands. I also thought that non-t2a-pets could come and go as they please. I dont remember what is going on here currently.
You couldn't take anything through through either way, it was a "quarantine area".

Currently here you can take pets through either way as long as you don't use the Moonglow teleporter.
Well, point is that there are places to get t2a monsters into the old lands without using a bug. This was just not possible to my knowledge (without a bug that is), and I know for a fact that you could page a gm and have someones old-lands-white-wyrm deleted.

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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by Rammar »

nightshark wrote:You couldn't take anything through through either way, it was a "quarantine area".
This is completely wrong. You could take *any* animal from old lands to new lands, and many the other way. I'm baffled how we wound up with our current system.

Horses could go either way
http://groups.google.com/group/rec.game ... 00320fcda3
http://groups.google.com/group/rec.game ... 0bf1238f24
http://groups.google.com/group/alt.game ... 41a4e74c6b

Llamas could go either way, but could not be re-mounted in old lands (ouch, wtf).
http://groups.google.com/group/rec.game ... b9c63b288b
http://groups.google.com/group/rec.game ... f59051c6a1
http://groups.google.com/group/rec.game ... 0c2b155ce0

Nightmares could go either way
http://groups.google.com/group/rec.game ... ae7f961109
http://groups.google.com/group/alt.game ... d1a2ffb4ee

Imps could come back
http://groups.google.com/group/rec.game ... d7ba0bb235

Ostards could only come by boat (think it was later patched), or green acres.

It was a matter of art-files on what could legitimately be brought to the old lands, which is also why anything could be taken the other way.

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nightshark
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by nightshark »

I'm guessing it's possible some shards allowed it and others didn't, as in the very same threads:

"No animals or monsters can be moved from old lands to T2A - it is impossible."

"Try riding opn a boat through the portal back to britannia. I have seen many
ostards and llama riders in the old lands. "

I personally remember animals stacked up by the entrances and signs saying "Quarantine area! No pets allowed past this point!".
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Joueur Moyen
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by Joueur Moyen »

Rammar wrote:
nightshark wrote:You couldn't take anything through through either way, it was a "quarantine area".
This is completely wrong. You could take *any* animal from old lands to new lands, and many the other way. I'm baffled how we wound up with our current system.

Horses could go either way
http://groups.google.com/group/rec.game ... 00320fcda3
http://groups.google.com/group/rec.game ... 0bf1238f24
http://groups.google.com/group/alt.game ... 41a4e74c6b

Llamas could go either way, but could not be re-mounted in old lands (ouch, wtf).
http://groups.google.com/group/rec.game ... b9c63b288b
http://groups.google.com/group/rec.game ... f59051c6a1
http://groups.google.com/group/rec.game ... 0c2b155ce0

Nightmares could go either way
http://groups.google.com/group/rec.game ... ae7f961109
http://groups.google.com/group/alt.game ... d1a2ffb4ee

Imps could come back
http://groups.google.com/group/rec.game ... d7ba0bb235

Ostards could only come by boat (think it was later patched), or green acres.

It was a matter of art-files on what could legitimately be brought to the old lands, which is also why anything could be taken the other way.
Yeah, horses can't go through the Glow portal, but Ostards are allowed in the old lands.

That doesn't seem right.

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Faust
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by Faust »

I thought it was strange that regular horses weren't allowed to pass through when the prevention method was finally added here to be honest. My recollection is that only llamas and ostards(or any non-old world art) couldnt pass through the entrances and required a bug to be brought back for it to ever happen. The pillars being used as a hub was a rumor back in the day that was never tested by me. However, I do recall hearing about them being fixed for this use though. The regular old world art such as horses and the nightmare that uses the same old world horse ID could pass through freely.

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Teh LawL Firm
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by Teh LawL Firm »

This is an old thread but the only way back then to get them from t2a was the recdu/rescu teleport in moonglow. Used to be they weren't allowed so you had to use a trick to where you said recdu/rescu then hoped on the mount as u passed to get them there or you would recall then hop on the mount. Something like that anyways, but i remeber this because our server was the first to figure it out and people got jailed for doing it, before that noone ever seen them in brit etc, and people would use this trick but noone would buy the mount because they didn't want to get caught for having one then later they changed it to where you were allowed to bring them into the old world.
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Derrick
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by Derrick »

This is leading into the recall/gate delay between sub servers, which has been another topic of conversation recently.

Thanks for your post!
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Wulver
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by Wulver »

Hello, new person here!

I just started playing yesterday and saw a guy on an ostard in Moonglow, which made me go, "1999 T2A???". I have to point out and agree that they were not allowed until Dec 2000. I also know a way to get the pet through to the old lands, I did it on halloween of 2000, so that predates the patch in December. My friend and I did it by going into the pathway from the light house to the Yew jail. You would mount the animal then use the stuck command, and I believe it would teleport you to the chaos shrine.

Does it really matter to me? Not really, just wanted to throw out how I got them across to the old lands.

I played on Catskills from 1999-2003 I believe, I really enjoyed factions and wish it was here but I guess I can survive.

Markos
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by Markos »

I specifically remember this on Lake Superior during t2a. I smuggled MANY ostards over into the old lands and made quite the fortune from it. This "Bug" and "Exploit" people are referring to but can't quite explain it is actually pretty simple. First I would get an ostard from t2a, bring it to papua teleporter and pull its bar up. Then I would say "recsu" and go back to Moonglow. There was a menu you could select in options that said something to the effect of "My character is physically stuck". You clicked it and it brought up a gump that had all of the towns listed on it so you could choose where you wanted to be teleported to. Then with the gump open, I said "recdu" and went back to Papua and re-mounted the pet using the bar I had pulled up, as the gump blocked your vision and ability to actually click on the pet. At that point you just click an old lands town to be teleported to and then you were frozen for a short period before being sent there, even though you were in t2a. So the whole "Bug" was that OSI didn't disable the stuck option functionality when you went back into t2a. Boom...there's your t2a pet where it isn't supposed to be.

I also remember it being probably within 2 weeks of people figuring this out that OSI just said screw it and made it legal to bring the mounts in and out. I heard many rumors of people being banned for doing this but I never was. Now, I have no idea if there were other ways to get these pets through to the old lands but from my experience that was the only way to do it and not many people knew how to as this "Bug" only lasted a couple of weeks from my knowledge. It was really just beating OSI at their own game.....shows how much thought they put into it lol.

I hope this helps in some way possible...but if it doesn't, oh well.

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Wonko the Sane
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by Wonko the Sane »

So... if we're going to have ostards in the old lands, we need a way into Green Acres. Anyone?

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Bicchus Dicchus
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by Bicchus Dicchus »

In reference to previous posts made re: the appearance of White Wyrms to non-T2A clients.

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(Source: http://www.wtfman.com/oldjov/scrnshots/ ... rm-t2a.htm)

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Stranger
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Re: Restricting Ridable Llamas and Ostards to T2A.

Post by Stranger »

They came out via a bug, were never intended to be brought out but they were. I remember seeing the air riders all around the bank before I upgraded to t2a.
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